Dragon Ball Z Ultimate Tenkaichi
Dragon Ball Z Ultimate Tenkaichi is a Xbox 360 fighting game released in 2011 developed by Spike Chunsoft. It centers on combat encounters, story, case, or mission progress, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 6.1 / 10
About this game
Dragon Ball Z Ultimate Tenkaichi is a Xbox 360 fighting game centered on combat encounters, story, case, or mission progress, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Dragon Ball games turn the manga and anime’s battles into fighting games, character-building adventures and action RPGs. You might assemble a tag team, create your own fighter or revisit Goku’s journey between explosive encounters.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Frequent binary guessing gives too little control over decisive combat outcomes.
Ultimate Tenkaichi is better at staging Dragon Ball fights than giving players deep control over them. Melee strings and ranged energy exchanges repeatedly enter binary guessing sequences. Their dramatic follow-ups are enjoyable to watch, but decisive outcomes rely too often on choosing the right button rather than developing dependable skills. Straightforward Xbox 360 commands let newcomers produce large attacks, and local friends can enjoy recreating favorite rivalries. Story and custom-Hero modes supply goals, although training is slow and hairstyle and costume options are modest. Remade scenes and enormous blasts genuinely serve fans without solving repetitive combat. It suits players who value character spectacle over competitive depth, not those expecting the control of earlier Tenkaichi games. Only local and offline content is credited here; unverified present-day online participation is not treated as a strength.
Strengths
- Large attacks and recreated anime scenes
- Accessible commands produce spectacle quickly
Weaknesses
- Too many binary guesses
- Slow training and limited customization
Who it is for: Dragon Ball fans prioritizing spectacle over competitive depth.
Play notes: Combat differs from earlier Tenkaichi games; current online participation is excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Modes provide breadth, but training loops and modest customization limit variation. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Frequent binary guessing gives too little control over decisive combat outcomes. | Reviewed | 4.5 / 10 | Not provided |
| Dimension Large attacks and recreated scenes have strong appeal as Dragon Ball spectacle. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Clear inputs ease entry while offering less control than the dramatic fighting suggests. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Spike Chunsoft
- Publisher
- Bandai Namco
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Real-time CombatShort SessionsPlayer versus PlayerCombosFantasyMain Story Under 10 Hours3D GraphicsFast-pacedStory-drivenMelee CombatSolo-friendlyReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third personSide view
Release editions
- Xbox 360Worldwide2011
Game gallery
Sources
Not provided