DRAGON BALL XENOVERSE
DRAGON BALL XENOVERSE is a Xbox 360 fighting game released in 2015 developed by Dimps. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.4 / 10
About this game
DRAGON BALL XENOVERSE is a Xbox 360 fighting game centered on combat encounters, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Dragon Ball games turn the manga and anime’s battles into fighting games, character-building adventures and action RPGs. You might assemble a tag team, create your own fighter or revisit Goku’s journey between explosive encounters.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Creating a fighter and repairing history is appealing, but chasing enemies and repeating missions limits the experience.
Creating a fighter and repairing history is appealing, but chasing enemies and repeating missions limits the experience. Custom fighters fly, strike and use energy attacks in three-dimensional arenas, with two basic attack buttons. Personal builds add involvement, although pursuit and limited ordinary combinations restrict the depth of exchanges. Fresh variations and tangible rewards sustain progression, but repeating similar assignments makes extended sessions less rewarding. Clear character identity supports the fantasy effectively, while much of its emotional appeal depends on familiarity with the series. Positioning requires adaptation on these versions, although close combat remains workable; current network quality is outside this assessment. Dragon Ball fans who enjoy building a character and replaying missions.
Strengths
- Custom fighters fly, strike and use energy attacks in three-dimensional arenas, with two basic attack buttons.
- Recognizable Dragon Ball characters, transformations and energy attacks define the arena spectacle.
Weaknesses
- Repeated long-distance chases interrupt exchanges.
Who it is for: Dragon Ball fans who enjoy building a character and replaying missions.
Play notes: Assessed chiefly as a solo game; current matchmaking activity and patches were not tested.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Fresh variations and tangible rewards sustain progression, but repeating similar assignments makes extended sessions less rewarding. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Personal builds add involvement, although pursuit and limited ordinary combinations restrict the depth of exchanges. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Clear character identity supports the fantasy effectively, while much of its emotional appeal depends on familiarity with the series. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Positioning requires adaptation on these versions, although close combat remains workable; current network quality is outside this assessment. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Dimps
- Publisher
- Bandai Namco
- Release date
- 2015
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Melee CombatExplorationSolo-friendlyAnime StylePlayer versus PlayerFast-pacedReal-time Combat3D GraphicsLevel ProgressionThird PersonReplayableCombosOnline Co-opScience Fiction
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Co-opSingle playerMultiplayer
- Perspectives
- Side view
Release editions
- Xbox 360Worldwide2015
- PlayStation 3Worldwide2015
Game gallery
Sources
Not provided