Current version:Xbox 360
DRAGON BALL XENOVERSE

DRAGON BALL XENOVERSE

DRAGON BALL XENOVERSE is a Xbox 360 fighting game released in 2015 developed by Dimps. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.4 / 10
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About this game

DRAGON BALL XENOVERSE is a Xbox 360 fighting game centered on combat encounters, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Xbox 360

Creating a fighter and repairing history is appealing, but chasing enemies and repeating missions limits the experience.

Creating a fighter and repairing history is appealing, but chasing enemies and repeating missions limits the experience. Custom fighters fly, strike and use energy attacks in three-dimensional arenas, with two basic attack buttons. Personal builds add involvement, although pursuit and limited ordinary combinations restrict the depth of exchanges. Fresh variations and tangible rewards sustain progression, but repeating similar assignments makes extended sessions less rewarding. Clear character identity supports the fantasy effectively, while much of its emotional appeal depends on familiarity with the series. Positioning requires adaptation on these versions, although close combat remains workable; current network quality is outside this assessment. Dragon Ball fans who enjoy building a character and replaying missions.

Strengths

  • Custom fighters fly, strike and use energy attacks in three-dimensional arenas, with two basic attack buttons.
  • Recognizable Dragon Ball characters, transformations and energy attacks define the arena spectacle.

Weaknesses

  • Repeated long-distance chases interrupt exchanges.

Who it is for: Dragon Ball fans who enjoy building a character and replaying missions.

Play notes: Assessed chiefly as a solo game; current matchmaking activity and patches were not tested.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Fresh variations and tangible rewards sustain progression, but repeating similar assignments makes extended sessions less rewarding.

Reviewed7.4 / 10Not provided
Dimension

Personal builds add involvement, although pursuit and limited ordinary combinations restrict the depth of exchanges.

Reviewed7.3 / 10Not provided
Dimension

Clear character identity supports the fantasy effectively, while much of its emotional appeal depends on familiarity with the series.

Reviewed7.8 / 10Not provided
Dimension

Positioning requires adaptation on these versions, although close combat remains workable; current network quality is outside this assessment.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Dimps
Publisher
Bandai Namco
Release date
2015
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Melee CombatExplorationSolo-friendlyAnime StylePlayer versus PlayerFast-pacedReal-time Combat3D GraphicsLevel ProgressionThird PersonReplayableCombosOnline Co-opScience Fiction
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opSingle playerMultiplayer
Perspectives
Side view

Release editions

Sources

Not provided