Current version:Xbox 360
Dragon Ball Raging Blast 2

Dragon Ball Raging Blast 2

Dragon Ball Raging Blast 2 is a Xbox 360 fighting game released in 2010 developed by Spike Chunsoft. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
5.5 / 10
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About this game

Dragon Ball Raging Blast 2 is a Xbox 360 fighting game centered on combat encounters, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.5 / 10Xbox 360

Complex input and uneven character options obstruct dependable fighting decisions.

Raging Blast 2 supplies many characters and moves without turning complexity naturally into fighting depth. Linking attacks into specials briefly requires the right stick, while charging, transformations and distance-dependent actions spread commands across the controller. Missing combo-expiry feedback makes timing difficult to learn consistently. Unequal character and transformation options also undermine balanced rivalry. Galaxy's conditional missions, unlocks and local split screen do provide value, but there is no continuous story mode for players seeking the anime's narrative. English dialogue retains recognizable personalities; restrained models, muted attacks and forgettable music convey less force. The Xbox 360 review additionally records slow entry into ordinary matches, interrupting short-session experimentation. It suits knowledgeable Dragon Ball enthusiasts willing to master awkward input, not accessible party-fighter expectations. This assessment independently judges that release, without converting media scores or promising current online opponents and patch behavior.

Strengths

  • Conditional missions and unlocks
  • Useful local split screen

Weaknesses

  • Awkward input and combo feedback
  • Unequal character options

Who it is for: Knowledgeable Dragon Ball players willing to study complex input.

Play notes: No continuous story mode; do not expect a simple party fighter or guaranteed current networking.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Conditional missions and unlocks have value, without a continuous narrative mode.

Reviewed6.5 / 10Not provided
Dimension

Complex input and uneven character options obstruct dependable fighting decisions.

Reviewed4.9 / 10Not provided
Dimension

Recognizable dialogue is weakened by restrained models and unimpressive sound impact.

Reviewed5.8 / 10Not provided
Dimension

Overloaded commands, missing combo feedback and slow match entry create practical friction.

Reviewed4.9 / 10Not provided

Review sources

Not provided

Core information

Publisher
Bandai Namco
Release date
2010
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyPlayer versus PlayerReal-time CombatReplayableFantasyCombosShort SessionsAnime Style3D GraphicsMain Story Under 10 HoursMelee CombatFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided