Doraemon 4 - Nobita to Tsuki no Oukoku
Doraemon 4 - Nobita to Tsuki no Oukoku is a Super Famicom action game released in 1995 developed by Epoch. It centers on platform movement and landing judgment, shooting and weapon use, and area and route exploration, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 6.5 / 10
About this game
Doraemon 4 - Nobita to Tsuki no Oukoku is a Super Famicom action release centered on platform movement and landing judgment, shooting and weapon use, and area and route exploration. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
Doraemon games take Noby and his friends beyond everyday life with secret gadgets and new places to explore. Their adventures range from action based on the films to Story of Seasons crossovers, where crops, animals and friendships set a gentler rhythm.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Characterful action with a troubled two-player response.
The 1995 Super Famicom Doraemon 4 makes the series a more direct action adventure. Six familiar characters offer preferred weapons that grow stronger, while simultaneous two-player play and combination moves give the licensed cast a role beyond their portraits. Health, scattered gadgets, continues and passwords support a substantial sequence of stages; one owner describes a six-to-seven-hour completion and demanding final bosses. The moon-kingdom story is thin, however, and the password rhythm makes a long run less convenient to resume. Original-cartridge accounts disagree about general control quality, so a universal claim of bad input would be unjustified. One owner specifically reports severe slowdown in two-player play and questionable collision detection, a serious caveat for the cooperative feature. Character voice scenes provide a welcome touch, but cannot erase that friction. It suits Doraemon fans comfortable with Japanese text and cartridge-era progress management, especially if they can tolerate an uneven shared session.
Strengths
- Six-character weapon variety and cooperative moves.
Weaknesses
- Reported co-op slowdown, collision concerns and passwords.
Who it is for: Doraemon fans comfortable with Japanese and older action games.
Play notes: Only the 1995 Japanese SFC original; source accounts differ on controls.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The campaign has substance, though the late challenge and old password rhythm can interrupt progress. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Character choice and cooperation give the straightforward action more tactical variety. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Recognizable voices help the license more than its slight narrative does. | Reviewed | 6.8 / 10 | Not provided |
| Dimension The conflicting control reports limit certainty, but two-player response is a concrete release concern. | Reviewed | 5.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Epoch
- Publisher
- Epoch
- Release date
- 1995
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Linear LevelsReal-time CombatLevel ProgressionSide-scrollingSolo-friendlyScience Fiction2D GraphicsShootingPlatformingReplayableExplorationFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1995
Game gallery
Sources
Not provided