Current version:Super Famicom / SNES
Brandish 2 - The Planet Buster

Brandish 2 - The Planet Buster

Brandish 2 - The Planet Buster is a Super Famicom action game released in 1995 developed by Nihon Falcom. It centers on platform movement and landing judgment, shooting and weapon use, and combat encounters, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
8.1 / 10
View review
My list

Reading your list from this browser…

About this game

Brandish 2 - The Planet Buster is a Super Famicom action release centered on platform movement and landing judgment, shooting and weapon use, and combat encounters. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

Recommended games

Related game recommendations on this platform

Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Super Famicom / SNES

A demanding dungeon adventure where hazards, combat and inventory decisions reinforce one another.

Brandish 2 keeps its hero centered while the world rotates, an unfamiliar perspective that serves an adventure built around careful observation. Hidden doors, pitfalls, explosive chests and conveyors make movement deliberate, while varied enemy attacks demand positioning rather than statistics alone. Limited inventory space forces you to decide what to retain and how to prepare for the next section, linking exploration and combat. Jungles, rooftops and island shores broaden the scenery, supported by an evocative soundtrack. The game offers little guidance; death and repeated inspection are part of learning, and not everyone will remain motivated. Maps, saves and configurable control layouts help with adaptation, but opening inventory leaves enemies moving. It rewards methodical explorers who enjoy resource management more than players seeking an easily guided journey.

Strengths

  • Varied hazards and combat decisions
  • Maps and configurable controls

Weaknesses

  • Punishing progress and concealed routes
  • Real-time inventory risk

Who it is for: Methodical dungeon explorers who enjoy resource decisions.

Play notes: The original is Japanese; rotating-world navigation takes adjustment and inventory does not pause enemies.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Distinct hazards and locations sustain discovery, although unforgiving progress demands patience.

Reviewed8.0 / 10Not provided
Dimension

Observation, positioning and inventory tradeoffs sustain meaningful dungeon decisions.

Reviewed8.3 / 10Not provided
Dimension

Music and varied scenery give the demanding journey a strong atmosphere.

Reviewed8.0 / 10Not provided
Dimension

Configurable layouts, maps and saves aid adaptation; real-time inventory requires safe places.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Nihon Falcom
Release date
1995
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableLinear LevelsStory-drivenSide-scrollingSolo-friendly2D GraphicsFantasyReal-time CombatFast-pacedShootingCollection-richPlatforming
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided