Current version:Super Famicom / SNES
Dokapon Gaiden - Honoo no Audition

Dokapon Gaiden - Honoo no Audition

Dokapon Gaiden - Honoo no Audition is a Super Famicom role-playing game released in 1995 developed by Earthly Soft. It centers on story, case, or mission progress, area exploration, and combat and party setup, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
6.1 / 10
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About this game

Dokapon Gaiden - Honoo no Audition is a Super Famicom role-playing release centered on story, case, or mission progress, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.1 / 10Super Famicom / SNES

Approachable card competition with limited solo variety.

Dokapon Gaiden turns an audition for a movie role into a board contest. Roulette movement and character improvement are supplemented by attack, recovery and reflection cards, so a good roll is not the only useful resource. Resting to exchange cards adds a manageable decision between immediate action and preparation. Selectable maps and a dragon appearing after twenty turns give rounds a recognizable target. Cute characters fit the light competitive mood, while separate confirmation and cancellation controls keep navigation approachable. Its limitation is the recurring single-path circuit: position planning is modest, and sustained solo play repeats similar routes with little musical change. It is most appealing as accessible card-based rivalry among friends, rather than an elaborate long-term character adventure.

Strengths

  • Accessible card decisions
  • Cute characters and focused round goals

Weaknesses

  • Recurring single-path routes
  • Limited musical variety

Who it is for: Groups seeking light board competition with card decisions.

Play notes: Original SFC supports up to four players; modern collection conveniences are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Selectable maps and a clear endpoint focus rounds, but recurring routes reduce sustained solo variety.

Reviewed5.6 / 10Not provided
Dimension

Attack, recovery and card exchange provide accessible choices, with limited positional planning.

Reviewed5.8 / 10Not provided
Dimension

Cute characters support a light party atmosphere, but music changes little.

Reviewed6.3 / 10Not provided
Dimension

Separate confirmation, cancellation and mode-selection actions make navigation approachable.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Earthly Soft
Publisher
Asmik Ace
Release date
1995
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
2D GraphicsStory-drivenExplorationLong-term ProgressionSolo-friendlyLevel Progression
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided