Secret of Evermore
Secret of Evermore is a Super Famicom role-playing game released in 1995 developed by Square Enix. It centers on area and route exploration, area exploration, and combat and party setup, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.8 / 10
About this game
Secret of Evermore is a Super Famicom role-playing release centered on area and route exploration, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Ingredient alchemy, historical settings and a boy-and-dog partnership create a distinctive adventure, tempered by repetitive spell training and searching friction.
Secret of Evermore finds its identity in a boy and his dog travelling through eccentric historical worlds. Waiting for attack strength to recover encourages movement between strikes. Alchemy spends specific ingredients rather than ordinary magic points, and shared components force choices between healing and offensive formulas. The dog searches for materials and changes form between eras, tying the partnership to exploration. These ideas carry burdens, however. New spells need repeated casting to become useful, overlapping effects can make experimentation unrewarding, and complicated areas or fruitless sniffing prompts slow progress. Detailed environments, lively animation and ambient birds or beasts give each setting character. Movie references keep the journey home humorous rather than solemn. It rewards solo players willing to explore and plan resources, but those seeking brisk progress or cooperative play may find its repeated accumulation less appealing.
Strengths
- Attack recovery and ingredient costs create clear resource trade-offs.
- Historical settings, detailed animation and environmental audio create a distinctive journey.
Weaknesses
- Repeated casting, overlapping spells and unreliable ingredient prompts interrupt progress.
Who it is for: For solo action-RPG players who enjoy exploration, resource planning and eccentric adventures.
Play notes: The original is single-player: the same player can switch to the dog, not add a cooperative partner. Ingredient prompts do not always lead reliably to an item.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Distinct areas and trading sustain discovery, while searching and repeated spell use make progression uneven. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Timing and ingredient trade-offs create interlocking combat strategy, though repeated training and overlapping spells constrain experimentation. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Detailed animated settings, environmental audio and movie humor create a distinctive, coherent world. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Character switching supports split-path play, but unreliable search feedback adds unproductive input and exploration friction. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- 1995
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Main Story 20–50 HoursFantasySolo-friendlyTop-downExplorationStory-drivenLevel ProgressionLong-term ProgressionTurn-based Combat2D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third personTop-down
Release editions
- Super Famicom / SNESWorldwide1995
Game gallery
Sources
Not provided