Dai-4-ji Super Robot Taisen
Dai-4-ji Super Robot Taisen is a Super Famicom strategy game released in 1995 developed by Banpresto. It centers on combat encounters, story, case, or mission progress, and resource or business management, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.2 / 10
About this game
Dai-4-ji Super Robot Taisen is a Super Famicom strategy release centered on combat encounters, story, case, or mission progress, and resource or business management. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that brief tutorials, dense menus, and long scenarios increase the learning curve. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Recommended games
Related game recommendations on this platform
Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A broad tactical campaign with punishing late maps and slow battles.
The original Super Famicom Fourth Super Robot Wars makes unit and pilot development matter across a large campaign. Route choices, hidden upgrade parts and a later division of the party ask players to think beyond one battle. A well-planned roster makes the licensed robots’ cooperation satisfying; investing only in a few favorites can make the split-team maps punishing. A direct SFC play account describes a manageable opening that gives way to severe late difficulty and hidden parts that are not easy to discover. Theme music and a karaoke mode provide distinctive 16-bit character, but original battle animations cannot be skipped. Watching them repeatedly has a real time cost in such a long tactical game. This assessment does not assign the later PlayStation S edition’s changes to the SFC cartridge, nor does it penalize pixel art merely for its age. Players who enjoy route planning and resource allocation can uncover a great deal. Those seeking a smooth difficulty curve or modern fast-forward tools should expect considerable friction.
Strengths
- Long-term roster growth, routes and recognizable music.
Weaknesses
- Steep late difficulty, obscure parts and unskippable scenes.
Who it is for: Players eager to plan a full roster across a long campaign.
Play notes: Original SFC cartridge, not the modified PlayStation S release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A broad campaign can be opaque and punishing. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Deep planning is rewarded by a harsh late campaign. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Music and crossover energy outweigh modest animation. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Unskippable combat scenes slow extended play. | Reviewed | 6.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Banpresto
- Publisher
- Banpresto
- Release date
- 1995
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Strategy & Tactics · Primary genre
- Tags
- Solo-friendlyStory-drivenMechs2D GraphicsTurn-based TacticsWarCommand-based Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1995
Game gallery
Sources
Not provided