Current version:Famicom / NES
Cybernoid - The Fighting Machine

Cybernoid - The Fighting Machine

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

AI score · out of 10
7.4 / 10
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About this game

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Famicom / NES

Cybernoid - The Fighting Machine is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel. This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Cybernoid - The Fighting Machine. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern convenience should review those version-specific limits first.

Strengths

  • The documented central loop gives Cybernoid - The Fighting Machine a clear identity and a learnable set of goals.
  • Progress rewards understanding the rules and applying them more consistently across repeated situations.

Weaknesses

  • The original release can create friction through its documented difficulty, guidance, control, or recovery limits.

Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.

Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.2 / 10Not provided
Dimension

The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.3 / 10Not provided
Dimension

The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed8.0 / 10Not provided
Dimension

The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Gremlin
Publisher
Acclaim
Release date
1989
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Science FictionSolo-friendlyPixel ArtSide-scrolling2D GraphicsShootingRetro Style
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided