Current version:PlayStation 3
Crysis

Crysis

Crysis is a PlayStation 3 adventure game released in 2011 developed by Crytek. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.7 / 10
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About this game

Crysis is a PlayStation 3 adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10PlayStation 3

Flexible island combat survives a compromised PS3 conversion.

The 2011 PlayStation 3 Crysis brings the island shooter to a controller with nanosuit interface changes derived from its sequel. Cloak, armor, vehicles and destructible cover make an objective approachable through infiltration, flanking or direct assault. That freedom remains the best part of the campaign. The direct console review also describes a more linear and predictable final stretch, with checkpoints that make some failures irritating. Forest lighting and collapsing cabins retain the island atmosphere, while close textures and objects appearing in the distance reveal the conversion’s visual loss against the original PC release. A direct PS3 and Xbox 360 technical comparison further shows uneven motion when the older consoles are stressed; this entry judges the PS3 side only. It does not describe the 2007 Windows game or the later Switch remaster. Current patches and storefront conditions have not been verified, so technical claims are bounded to the reviewed period. Players willing to trade fidelity for flexible combat can still find a lively shooter.

Strengths

  • Suit powers, vehicles and destructible cover enable choice.

Weaknesses

  • Linear ending, checkpoints and uneven console motion.

Who it is for: Shooter players who value tactical route choice.

Play notes: Only the 2011 PS3 port is assessed; current patches are unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Freedom contracts late and checkpoints interrupt momentum.

Reviewed7.4 / 10Not provided
Dimension

Island spaces and suit powers enable tactical improvisation.

Reviewed8.5 / 10Not provided
Dimension

The island mood survives visible console compromises.

Reviewed7.7 / 10Not provided
Dimension

Simpler controls coexist with uneven PS3 action.

Reviewed6.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Crytek
Release date
2011
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationLinear LevelsSlow BurnPuzzle SolvingInvestigationSolo-friendlyStory-drivenThird PersonMain Story 10–20 Hours3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
First person

Release editions

Sources

Not provided