Current version:PlayStation 3
Braid

Braid

Braid is a PlayStation 3 adventure game released in 2009 developed by Number None Inc.. It centers on puzzle, maze, or device solving, area and route exploration, and location exploration, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
8.5 / 10
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About this game

Braid is a PlayStation 3 adventure game centered on puzzle, maze, or device solving, area and route exploration, and location exploration. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.5 / 10PlayStation 3

Inventive rewind puzzles in a compact, demanding journey.

The original PlayStation 3 Braid uses familiar side-scrolling jumps as the entry to unusual time puzzles. A button rewinds mistakes immediately, so a failed jump becomes another chance to test a hypothesis rather than a harsh restart. Each of six worlds changes the rules: some objects resist rewinding, movement can itself govern time, and a shadow can repeat earlier actions. Collecting all sixty pieces to reach the ending asks for patience and occasional backtracking, but the compact campaign keeps introducing meaningful variations. Watercolor scenery, gentle music and passages about regret make the mechanical idea feel emotionally coherent. A direct PS3 review confirms that this port adds no levels and retains accessible rewind. This judgment concerns that 2009 release, not the later Anniversary Edition or current store availability.

Strengths

  • Varied time rules and coherent watercolor presentation.

Weaknesses

  • Some backtracking and an all-piece ending gate.

Who it is for: Puzzle players who enjoy testing changing rules.

Play notes: Original 2009 PS3 port only; Anniversary content excluded.

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DimensionReview stateScoreWeight
Dimension

篇幅紧凑而变化充分。

Reviewed8.0 / 10Not provided
Dimension

规则变化充分支撑高质量解谜。

Reviewed8.8 / 10Not provided
Dimension

声画与时间主题结合紧密。

Reviewed8.5 / 10Not provided
Dimension

本版操作有利于反复试验。

Reviewed8.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Number None
Release date
2009
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Slow BurnSolo-friendly3D GraphicsMain Story 10–20 HoursExplorationStory-drivenPuzzle SolvingScience FictionThird PersonInvestigationLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided