Crisis Core - Final Fantasy 7
Crisis Core: Final Fantasy VII follows Zack through the Final Fantasy VII prequel using real-time combat, materia combinations, missions, and a tragic Shinra-era story. This catalogue entry covers the recorded original-platform release and its period-specific play conditions.
- AI score · out of 10
- 8.2 / 10
About this game
Crisis Core: Final Fantasy VII follows Zack through the Final Fantasy VII prequel using real-time combat, materia combinations, missions, and a tragic Shinra-era story. Character development, emotional payoff, and portable action give the prequel independent value, while materia fusion adds build space. Many short missions reuse maps and enemies, the roulette-like DMW interrupts unpredictably, and camera or controls reflect PSP limits. This description covers the original psp release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Final Fantasy is a role-playing series created by Square in 1987, built around fantastical journeys, memorable characters and growing stronger together. Most numbered entries introduce their own world and cast. From crystals and magic to cities where machinery meets fantasy, each adventure offers a different view.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Crisis Core: Final Fantasy VII follows Zack through the Final Fantasy VII prequel using real-time combat, materia combinations, missions, and a tragic Shinra-era story.
Character development, emotional payoff, and portable action give the prequel independent value, while materia fusion adds build space. Many short missions reuse maps and enemies, the roulette-like DMW interrupts unpredictably, and camera or controls reflect PSP limits. Overall, its main strengths are Zack's arc and emotional ending give prequel value; Action and materia fusion suit portable growth. Its material limitations are Missions heavily reuse maps, enemies, and goals; DMW randomness, camera, and one-stick controls add friction. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Zack's arc and emotional ending give prequel value
- Action and materia fusion suit portable growth
Weaknesses
- Missions heavily reuse maps, enemies, and goals
- DMW randomness, camera, and one-stick controls add friction
Who it is for: Players who value zack's arc and emotional ending give prequel value and can accept this release's limits.
Play notes: Before playing, expect missions heavily reuse maps, enemies, and goals and dmw randomness, camera, and one-stick controls add friction; this assessment covers the catalogued release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Action and materia fusion suit portable growth; DMW randomness, camera, and one-stick controls add friction. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Zack's arc and emotional ending give prequel value; Missions heavily reuse maps, enemies, and goals. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Action and materia fusion suit portable growth; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.9 / 10 | Not provided |
| Dimension Judged on the original psp release's input, readability, saving, and accessory conditions. Missions heavily reuse maps, enemies, and goals. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- 2007
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Real-time Combat3D GraphicsThird PersonStory-drivenScience FictionLong-term ProgressionJapanese-inspired StyleClass Builds
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation PortableWorldwide2007
Game gallery
Sources
Not provided