Crackdown
Crackdown is a Xbox 360 fighting game released in 2007 developed by Realtime Worlds. It centers on move inputs, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.3 / 10
About this game
Crackdown is a Xbox 360 fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Crackdown is an open-world action series that puts a superpowered Agent loose in a city. You leap between rooftops, collect agility orbs and take down hostile organizations with guns, explosives and brute strength. Growing stronger turns once-distant ledges into your next shortcut.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Superb vertical freedom with a thin, repetitive campaign.
Crackdown on Xbox 360 is most compelling between formal objectives. An agility orb on a rooftop invites a climb, a leap to another building and perhaps a new route into a gang stronghold. Movement, strength and jumping improve through use, while three gangs and their leaders can be approached in an order that suits the agent’s growing abilities. The direct Xbox 360 review finds this vertical city and self-directed progression exciting. It also shows the limit of the authored campaign: each gang contains seven leaders, but assaults often follow a similar pattern and the conclusion is abrupt. Cel-shaded outlines and readable towers help players navigate height more effectively than the sparse story creates drama. Straightforward gunfights are often a means of reaching the next vantage point. This assessment concerns the original 2007 single-player city experience; historical cooperation is not a claim of present online access. Players who enjoy finding their own routes and collecting movement upgrades will gain more than those seeking a tightly plotted campaign.
Strengths
- Abilities that grow through use and flexible approaches.
Weaknesses
- Similar boss assaults and an abrupt conclusion.
Who it is for: Players who like planning their own city routes.
Play notes: Solo release assessed; current cooperative access unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Freedom offers replay routes while the authored campaign feels thin. | Reviewed | 6.2 / 10 | Not provided |
| Dimension The city supports rewarding movement and self-directed encounters. | Reviewed | 8.0 / 10 | Not provided |
| Dimension The strong city silhouette serves traversal better than plot drama. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Controls permit creative routes even if combat finesse is limited. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Realtime Worlds
- Publisher
- Xbox Game Studios
- Release date
- 2007
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Local Co-opFast-paced3D GraphicsMelee CombatReal-time CombatShort SessionsSolo-friendlyMain Story Under 10 HoursReplayablePlayer versus PlayerWarCombos
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Co-opSingle player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2007
Game gallery
Sources
Not provided