Command Conquer 3
Command & Conquer 3: Tiberium Wars continues classic RTS through base building, resource control, three factions, fast attacks, and cinematic campaigns. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.5 / 10
About this game
Command & Conquer 3: Tiberium Wars continues classic RTS through base building, resource control, three factions, fast attacks, and cinematic campaigns. Factions, units, economy, and campaigns are solid, while live action, music, and battle scale have impact. Pad selection and micro are weaker than mouse, and some mission difficulty and ai are uneven. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Command & Conquer is a real-time strategy franchise about rival armies, distinctive weapons and competing visions of the world. Its Tiberium, Red Alert and Generals branches take that conflict through science fiction, alternate history and modern warfare.
Recommended games
Related game recommendations on this platform
Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Command & Conquer 3: Tiberium Wars continues classic RTS through base building, resource control, three factions, fast attacks, and cinematic campaigns.
Factions, units, economy, and campaigns are solid, while live action, music, and battle scale have impact. Pad selection and micro are weaker than mouse, and some mission difficulty and ai are uneven. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Factions, units, economy, and campaigns are solid; Live action, music, and battle scale have impact. Its material limitations are Pad selection and micro are weaker than mouse; Some mission difficulty and AI are uneven. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Factions, units, economy, and campaigns are solid
- Live action, music, and battle scale have impact
Weaknesses
- Pad selection and micro are weaker than mouse
- Some mission difficulty and AI are uneven
Who it is for: Players who value factions, units, economy, and campaigns are solid and accept this release's limits.
Play notes: Expect pad selection and micro are weaker than mouse and some mission difficulty and ai are uneven.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Live action, music, and battle scale have impact; Some mission difficulty and AI are uneven. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Factions, units, economy, and campaigns are solid; Pad selection and micro are weaker than mouse. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Live action, music, and battle scale have impact; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Pad selection and micro are weaker than mouse. | Reviewed | 7.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Electronic Arts
- Publisher
- Electronic Arts
- Release date
- 2007
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Real-Time Strategy · Primary genre
- Tags
- Real-time StrategyReplayableTop-downScience FictionResource ManagementStory-driven3D GraphicsWar
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2007
Game gallery
Sources
Not provided