Code Geass - Hangyaku no Lelouch - Lost Colors
Code Geass - Hangyaku no Lelouch - Lost Colors is a PSP action game released in 2008 developed by Crafts & Meister. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 6.7 / 10
About this game
Code Geass - Hangyaku no Lelouch - Lost Colors is a PSP action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An inviting character adventure for established fans, with awkward replay.
Lost Colors places an original protagonist among familiar Code Geass characters, using voiced conversations and anime footage to sustain the fantasy. Its appeal lies in alternative relationships and story directions, not playable mecha combat. Knowledge of the anime is important, making this a less welcoming starting point for newcomers. Further routes and plentiful events offer reasons to return, although reading dominates and decisions are relatively sparse. Forced developments can also sit awkwardly beside ordinary dialogue. The collection room's route percentages make missing material easier to track. Repeating events remains cumbersome because skipping advances messages rather than whole scenes, while frequent loading interrupts the flow. It best suits character fans happy to revisit dialogue, rather than players seeking strong agency or frictionless replay.
Strengths
- Voices and anime footage support familiar characters
- Multiple routes and completion tracking
Weaknesses
- Sparse choices and awkward event integration
- Limited event skipping and frequent loading
Who it is for: Anime fans interested in alternative character stories
Play notes: Assesses the Japanese PSP release, excluding PS2-exclusive additions.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Multiple routes reward revisiting the cast, but repeated foundations and awkward retries slow discovery. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Branching fan fiction appeals, but limited choices and awkward event integration weaken agency. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Full voices and anime footage engage fans, while reliance on background knowledge limits newcomers. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Route completion tracking helps collection, but limited skipping and frequent loading impede replay. | Reviewed | 5.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Crafts & Meister
- Publisher
- Bandai Namco
- Release date
- 2008
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Real-time CombatReplayableFast-pacedPlatformingDodgeMain Story Under 10 HoursLinear LevelsSolo-friendly3D GraphicsThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation PortableWorldwide2008
Game gallery
Sources
Not provided