Current version:PlayStation Portable
Code Geass - Hangyaku no Lelouch - Lost Colors

Code Geass - Hangyaku no Lelouch - Lost Colors

Code Geass - Hangyaku no Lelouch - Lost Colors is a PSP action game released in 2008 developed by Crafts & Meister. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
6.7 / 10
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About this game

Code Geass - Hangyaku no Lelouch - Lost Colors is a PSP action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.7 / 10PlayStation Portable

An inviting character adventure for established fans, with awkward replay.

Lost Colors places an original protagonist among familiar Code Geass characters, using voiced conversations and anime footage to sustain the fantasy. Its appeal lies in alternative relationships and story directions, not playable mecha combat. Knowledge of the anime is important, making this a less welcoming starting point for newcomers. Further routes and plentiful events offer reasons to return, although reading dominates and decisions are relatively sparse. Forced developments can also sit awkwardly beside ordinary dialogue. The collection room's route percentages make missing material easier to track. Repeating events remains cumbersome because skipping advances messages rather than whole scenes, while frequent loading interrupts the flow. It best suits character fans happy to revisit dialogue, rather than players seeking strong agency or frictionless replay.

Strengths

  • Voices and anime footage support familiar characters
  • Multiple routes and completion tracking

Weaknesses

  • Sparse choices and awkward event integration
  • Limited event skipping and frequent loading

Who it is for: Anime fans interested in alternative character stories

Play notes: Assesses the Japanese PSP release, excluding PS2-exclusive additions.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Multiple routes reward revisiting the cast, but repeated foundations and awkward retries slow discovery.

Reviewed6.8 / 10Not provided
Dimension

Branching fan fiction appeals, but limited choices and awkward event integration weaken agency.

Reviewed6.5 / 10Not provided
Dimension

Full voices and anime footage engage fans, while reliance on background knowledge limits newcomers.

Reviewed7.8 / 10Not provided
Dimension

Route completion tracking helps collection, but limited skipping and frequent loading impede replay.

Reviewed5.5 / 10Not provided

Review sources

Not provided

Core information

Publisher
Bandai Namco
Release date
2008
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatReplayableFast-pacedPlatformingDodgeMain Story Under 10 HoursLinear LevelsSolo-friendly3D GraphicsThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided