Citizens of Earth
Citizens of Earth is a PlayStation Vita role-playing game released in 2015 developed by Eden Industries. It centers on area and route exploration, area exploration, and combat and party setup, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.
- AI score · out of 10
- 6.6 / 10
About this game
Citizens of Earth is a PlayStation Vita role-playing game centered on area and route exploration, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A varied civic RPG with disruptive Vita room loads.
Citizens of Earth on PS Vita recruits bakers, photographers and other townspeople, turning everyday jobs into party skills. A large cast makes team selection and growth genuinely flexible. Weaker attacks build energy for stronger ones, but defensive enemies can prolong fights. Recruitment includes inventive tasks alongside fetch errands, and enemies that return after room transitions make travel more repetitive than its colorful destinations suggest. Political puns, bright streets and absurd monsters give the work a clear comic identity, while animation, voice coverage and music are less consistently successful across the direct accounts. The Vita review identifies a separate platform cost: loading screens appear between rooms, fragmenting the backtracking already required by many quests. Shared mechanics were checked against direct Wii U and broader gameplay coverage; differences in reviewer enthusiasm were not treated as hardware differences. This assessment concerns the reviewed 2015 Vita build. It does not assign Wii U crashes or map design to Vita, nor assume every later patch retained the same loads.
Strengths
- Job-based party options and comic characters.
Weaknesses
- Protracted fights, errands and room loads.
Who it is for: Modern-day RPG fans tolerant of frequent loading.
Play notes: Loading observation belongs to the reviewed Vita build.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied recruits cannot fully offset backtracking and repeated fights. | Reviewed | 6.3 / 10 | Not provided |
| Dimension The broad party adds choices, but energy waits and defensive enemies slow fights. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Comic writing carries the world more reliably than its audiovisual craft. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Room-by-room loading compounds quest backtracking on Vita. | Reviewed | 5.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Eden Industries
- Release date
- 2015
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Fantasy3D GraphicsStory-drivenLong-term ProgressionExplorationMain Story 20–50 HoursThird PersonSolo-friendlyLevel ProgressionTurn-based Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- Wii UWorldwide2015
- PlayStation VitaWorldwide2015
Game gallery
Sources
Not provided