Championship Motocross 2001 featuring Ricky Carmichael
Championship Motocross 2001 featuring Ricky Carmichael is a Game Boy Color racing game released in 2000 developed by Tiertex. It centers on driving and route control, vehicle control, and route judgment, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 6.7 / 10
About this game
Championship Motocross 2001 featuring Ricky Carmichael is a Game Boy Color racing release centered on driving and route control, vehicle control, and route judgment. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that draw distance, collision feedback, and steering precision can limit consistency. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Game Boy Color (GBC)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Landing and setup reward practice, but harsh crashes interrupt.
This handheld motocross game asks players to learn routes rather than merely hold the throttle. Midair bike angles affect landings, while tires, suspension and gearing introduce preparation choices. Familiarity with bends and jumps can therefore produce a satisfying sense of improvement. Championship racing, individual events, the US Open and freestyle vary the format, although several freestyle tricks are difficult to execute consistently. Immediate crashes at the track edge also feel harsh and interrupt otherwise engaging races. Moving tracks, music and clear configuration menus convey the sport effectively, despite limited rider animation. Password continuation and difficulty or sound options support shorter practice sessions. With no link-cable multiplayer, its strongest audience is patient solo racers willing to learn through repeated falls.
Strengths
- Landing control and bike setup reward practice
- Several race formats and freestyle vary sessions
- Passwords and options support intermittent practice
Weaknesses
- Immediate track-edge crashes feel harsh
- Some freestyle tricks are unreliable to execute
- No link-cable multiplayer
Who it is for: Patient solo racers interested in route learning, landing technique and bike configuration.
Play notes: This GBC release differs from the console game. It has no link-cable play; freestyle execution may require repeated attempts.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Several racing formats and freestyle broaden play, but unreliable tricks reduce freestyle's practical replay value. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Landing preparation and bike setup give racing meaningful choices and a worthwhile learning loop. | Reviewed | 6.9 / 10 | Not provided |
| Dimension Coherent track movement, music and configuration displays communicate the sport effectively, despite limited rider animation. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Responsive basic inputs, passwords and options help usability, but immediate boundary crashes and unreliable freestyle execution remain substantial friction. | Reviewed | 6.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Tiertex
- Publisher
- THQ
- Release date
- 2000
- Platforms
- Game Boy Color (GBC)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genre
- Tags
- Sports-based Play2D GraphicsPick-up and PlayFirst PersonSolo-friendlyReplayableShort SessionsThird PersonPlayer versus PlayerDriving and RacingFast-pacedDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Third personFirst person
Release editions
- Game Boy Color (GBC)Worldwide2000
Game gallery
Sources
Not provided