Calling
Calling is a Wii adventure game released in 2009 developed by Hudson Soft. It centers on location exploration, character and object interaction, and objective or clue progression, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.
- AI score · out of 10
- 5.6 / 10
About this game
Calling is a Wii adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.
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Related game recommendations on this platform
WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Strong opening atmosphere fades into repeated searches and scares.
Calling on Wii opens with an eerie web page and a phone call that draw its characters into a space haunted by the dead. Flashlight lighting and sound make the early mystery effective, while first-person movement and clue searches are straightforward. A direct North American Wii review finds that the design soon repeats its dark corridors, key and diary hunts, and sudden ghost faces. Shaking the remote to escape a grab rarely adds a meaningful decision, so the scares lose force after the promising first hour. A sudden credit sequence midway through the broader story also confuses the pace. Clean graphics and lighting help navigation, but tidy-looking ghosts and weak English acting work against the audio atmosphere; Japanese voices can be selected. Fans of Japanese ghost stories may still want to follow the mystery. Players seeking sustained stealth or combat variety should expect a narrow loop. This judgment concerns the reviewed North American Wii release, whose date should not be conflated with the earlier Japanese launch.
Strengths
- Lighting, sound and the phone mystery establish a mood.
Weaknesses
- Simple ghost encounters, repeated halls and confusing midpoint credits.
Who it is for: Players willing to search slowly through a Japanese ghost story.
Play notes: North American Wii review; the 2009 catalogue year reflects Japan.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension 紧张感逐渐钝化,叙事节奏受损。 | Reviewed | 4.5 / 10 | Not provided |
| Dimension 谜团开场有效,反复遭遇缺乏选择。 | Reviewed | 5.3 / 10 | Not provided |
| Dimension 声光强于人物演出。 | Reviewed | 6.8 / 10 | Not provided |
| Dimension 控制能用,体感动作缺少后续变化。 | Reviewed | 6.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Hudson Soft
- Publisher
- Hudson Soft
- Release date
- 2009
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- InvestigationPuzzle SolvingExplorationSlow Burn3D GraphicsAnime StyleThird PersonSolo-friendlyStory-drivenMain Story 10–20 HoursLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First person
Release editions
- WiiWorldwide2009
Game gallery
Sources
Not provided