Current version:Xbox 360
Call of Duty Advanced Warfare

Call of Duty Advanced Warfare

Call of Duty Advanced Warfare is a Xbox 360 shooter game released in 2014 developed by Sledgehammer Games. It centers on aiming, shooting, and weapon use, story, case, or mission progress, and resource or business management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.3 / 10
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About this game

Call of Duty Advanced Warfare is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, story, case, or mission progress, and resource or business management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Call of Duty is a military first-person shooter series spanning historical battles and fictional conflicts. You move between cover, aim and fire under pressure, whether following a cinematic mission or contesting objectives against other players. Different branches add their own emphasis, including cooperative Zombies survival.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10Xbox 360

Exosuits enliven familiar gunplay; the Xbox 360 edition works but is not the visual showcase.

Call of Duty: Advanced Warfare keeps its defining change on Xbox 360. Boost jumps and quick dodges add a vertical dimension to the usual cover-based firefight, and a firsthand player account finds the movement fluid on this older console. The Seoul opening, chases and stealth excursions provide the cinematic momentum expected from the series. Yet many campaign encounters can still be solved by ordinary cover shooting, so the new abilities rarely become essential. The private-military-company premise has initial appeal, but the villain's path and finale are predictable. Its solo campaign is compact. Exo Survival and multiplayer expanded the package at launch, including documented split-screen play, but reliable information on the current Xbox 360 matchmaking population is absent; finding a public game should not be presumed. Weapon and explosion audio, motion-captured acting and big set pieces retain impact. Image detail is visibly older-generation compared with later hardware, while the available material does not support a precise frame-rate claim. For someone with an Xbox 360 who wants a brisk science-fiction campaign, this remains a worthwhile version. Those buying primarily for active online play or the most polished presentation should verify those conditions first.

Strengths

  • Boost movement refreshes firefights
  • Energetic campaign staging and audio
  • Playable single-player Xbox 360 version

Weaknesses

  • Campaign underuses exosuit possibilities
  • Short run and predictable final act
  • Reduced fidelity and unverified current matchmaking

Who it is for: Xbox 360 owners mainly seeking a fast solo science-fiction shooter.

Play notes: Current public matchmaking and DLC availability were not verified. Xbox One visuals or frame-rate should not be assumed for this edition.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Set pieces keep a short campaign moving, though the plot is predictable and current online participation is unverified.

Reviewed7.0 / 10Not provided
Dimension

Boost movement invigorates Xbox 360 gunfights, although campaign levels seldom demand its full possibilities.

Reviewed7.8 / 10Not provided
Dimension

Strong sound and cinematic staging survive, but Xbox 360 image detail is visibly last-generation.

Reviewed7.1 / 10Not provided
Dimension

Xbox 360 movement is reported as responsive despite reduced fidelity; exact frame-rate and current matchmaking claims remain unverified.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Release date
2014
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Resource ManagementShootingStory-drivenSolo-friendlyFast-pacedThird Person3D GraphicsReplayableLinear LevelsWarDodgePlayer versus Environment
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayerCo-op
Perspectives
First person

Release editions

Sources

Not provided