Cabela's Dangerous Hunts 2009
Cabela's Dangerous Hunts 2009 is a Wii fighting game released in 2008 developed by Magic Wand Productions. It centers on move inputs, offense-defense reads, and character matchups, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.
- AI score · out of 10
- 6.2 / 10
About this game
Cabela's Dangerous Hunts 2009 is a Wii fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that button or motion mapping, move recognition, networking, and cpu behavior can affect balance. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.
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WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A brisk hunting-themed shooter with useful objective changes and uneven guidance.
Dangerous Hunts is more convincing as an action shooting diversion than as a patient study of hunting. Recognizing the correct objective matters, especially when a mission asks for restraint rather than a kill, but the incentive to act quickly reduces room for deliberation. Additional challenges offer reasons to return without fundamentally changing the appeal of the central activity. Wii input provides an approachable starting idea, yet accurate execution still takes practice; understanding where a mission wants the player to go can also interrupt momentum. The wilderness presentation communicates its theme without becoming a sufficient attraction on its own. Players who enjoy the subject and are willing to learn the aiming rhythm are more likely to appreciate short sessions than those seeking a rich simulation.
Strengths
- Some meaningful objective differences
- Short-session challenges
Weaknesses
- Occasional unclear guidance
- Narrow activity variety
Who it is for: Players interested in animal-attack action and Wii pointer shooting.
Play notes: Historical Wii assessment; expect aiming practice rather than a slow hunting simulation.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Modes support short sessions, but their shared emphasis limits variety. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Different objectives give shooting a purpose, though urgency limits deliberation. | Reviewed | 6.5 / 10 | Not provided |
| Dimension The wilderness setting communicates clearly without exceptional presentation. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Practical input options are tempered by aiming practice and occasional guidance gaps. | Reviewed | 6.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Publisher
- Activision
- Release date
- 2008
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- ShootingSolo-friendlySports-based PlayReplayable3D GraphicsFirst PersonReal-time CombatSlow BurnStealth
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First person
Release editions
- WiiWorldwide2008
Game gallery
Sources
Not provided