Bomberman
Bomberman is a PSP strategy game released in 2006 developed by Hudson Soft. It centers on combat encounters, collection and development goals, and story, case, or mission progress, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 7.0 / 10
About this game
Bomberman is a PSP strategy game centered on combat encounters, collection and development goals, and story, case, or mission progress. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
The 2006 PSP Bomberman preserves classic spatial combat, with more energy in local battles than its conservative solo campaign.
The 2006 PSP Bomberman brings familiar bomb placement, chain explosions and exit hunting to a portable grid. Its spatial choices remain understandable and worth practicing. Stocked items need not activate immediately, allowing players to hold firepower for an appropriate moment, but shoulder-button scrolling and Square activation divide attention during tense fights. Solo stage clearing is conservative and can become tiring. Four-player trapping, retaliation and unexpected explosions generate more continuing variation. Bright desert, ice and forest themes, simple music and cartoony effects provide clean familiar charm without relying on a long story. Nearby opponents can share one game copy, reducing software preparation, though everyone still needs a PSP. With companions it feels livelier; alone, expect familiar structure and interruptions from stock management.
Strengths
- Classic bomb-placement tactics remain, with control over stocked-item timing.
- Colorful arenas and one-copy four-player sharing support nearby gatherings.
Weaknesses
- Conservative solo grids can become tiring through repetition.
- Long stock lists divide combat attention; multiplayer still needs a PSP per person.
Who it is for: Traditional grid-combat fans who can gather nearby PSP opponents.
Play notes: This is not Bomberman Land; shared battles need multiple PSPs, and stock scrolling interrupts combat.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Repeated solo grids remain conservative, while four-player battles generate changing pressure through chain explosions and trapping. | Reviewed | 6.9 / 10 | Not provided |
| Dimension Timed enemy clearing and exit hunting preserve Bomberman's spatial tactics, with selective stock activation adding control over firepower. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Colorful desert, ice and forest stages offer readable charm, supported by simple cheerful music and cartoony effects. | Reviewed | 6.8 / 10 | Not provided |
| Dimension On PSP, shoulder-button scrolling and Square activation make long stock lists awkward mid-fight; one-copy ad hoc sharing still requires a PSP per player. | Reviewed | 6.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Hudson Soft
- Publisher
- Konami
- Release date
- 2006
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Strategy & Tactics · Primary genre
- Tags
- ReplayableReal-time CombatSolo-friendlyScience FictionPlayer versus PlayerCollection-richTop-downStory-drivenResource Management
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Top-down
Release editions
- PlayStation PortableWorldwide2006
Game gallery
Sources
Not provided