Current version:PlayStation 3
Bodycount

Bodycount

Bodycount is a PlayStation 3 shooter game released in 2011 developed by Codemasters. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
5.2 / 10
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About this game

Bodycount is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.2 / 10PlayStation 3

Bodycount on PS3 has striking destructible cover, but repetitive objectives, weak readability and pressure-sensitive aiming prevent its arcade shooting from cohering consistently.

Bodycount on PS3 has striking destructible cover, but repetitive objectives, weak readability and pressure-sensitive aiming prevent its arcade shooting from cohering consistently. Barricades shredding during firefights alter cover choices, and temporary invulnerability grants agency, but uneven abilities and weak-feeling guns limit the destructive spectacle's payoff. Different mission setups repeatedly collapse into reaching a marker, pressing an action button or killing a target, offering insufficient variation for sustained engagement. Enemies blend with scenery, weapon sounds lack identity and loading-screen exposition leaves context unclear, weakening both combat readability and investment in the operative. Native PS3 pressure-sensitive aiming shares an input with stationary leaning, while Circle handles melee; awkward transitions hinder the mobile arcade shooting the premise encourages. Assesses PS3 campaign; native historical controls are documented, but old player counts do not establish today's services or Xbox 360 performance.

Strengths

  • Changing cover supports active firefights, but inconsistent useful abilities and underpowered-feeling weapons weaken agency.
  • Poor target distinction and unclear context weaken both combat readability and dramatic investment.

Weaknesses

  • Different mission setups repeatedly collapse into reaching a marker, pressing an action button or killing a target, offering insufficient variation for sustained engagement.
  • Native PS3 pressure-sensitive aiming shares an input with stationary leaning, while Circle handles melee; awkward transitions hinder the mobile arcade shooting the premise encourages.

Who it is for: Shooter enthusiasts specifically curious about destructible cover and tolerant of control friction.

Play notes: Assesses PS3 campaign; native historical controls are documented, but old player counts do not establish today's services or Xbox 360 performance.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Different mission setups repeatedly collapse into reaching a marker, pressing an action button or killing a target, offering insufficient variation for sustained engagement.

Reviewed4.8 / 10Not provided
Dimension

Barricades shredding during firefights alter cover choices, and temporary invulnerability grants agency, but uneven abilities and weak-feeling guns limit the destructive spectacle's payoff.

Reviewed5.7 / 10Not provided
Dimension

Enemies blend with scenery, weapon sounds lack identity and loading-screen exposition leaves context unclear, weakening both combat readability and investment in the operative.

Reviewed4.9 / 10Not provided
Dimension

Native PS3 pressure-sensitive aiming shares an input with stationary leaning, while Circle handles melee; awkward transitions hinder the mobile arcade shooting the premise encourages.

Reviewed4.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Codemasters
Publisher
Codemasters
Release date
2011
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableShootingExplorationDodgePlayer versus Environment3D GraphicsLinear LevelsSolo-friendlyFast-pacedMain Story Under 10 HoursReal-time CombatThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
First person

Release editions

Sources

Not provided