BlowOut
Blowout is a PlayStation 2 shooter game released in 2003 developed by Terminal Reality. It centers on aiming, shooting, and weapon use, area and route exploration, and aiming and shooting, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 5.2 / 10
About this game
Blowout is a PlayStation 2 shooter game centered on aiming, shooting, and weapon use, area and route exploration, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A few lively weapons cannot overcome awkward PS2 aiming and exhausting navigation.
BlowOut tries to give an alien-infested, side-scrolling shooter the scale of a three-dimensional station. Its machine gun, additional weapons and jetpack can make short encounters entertaining, and the animation generally runs smoothly on PlayStation 2. The campaign repeatedly shifts attention away from fighting, however. Ten stages hide keys, elevators and breakable routes among similar-looking corridors, so long stretches are spent retracing steps instead of mastering the enemies. The contemporary comparative review specifically finds the PS2 default layout awkward because movement and aiming share the left stick. An alternative right-stick setup exists, but finding and learning it is extra work for the player. Repetitive industrial scenery and unremarkable music do not compensate for the weak pace. This may satisfy someone seeking brief, old-fashioned science-fiction gunplay who tolerates maze navigation; players who want tightly directed levels should look elsewhere. The judgment uses the historical PS2 observations, not the Xbox default layout or an external outlet's numeric score.
Strengths
- Several weapons and a jetpack add some combat variety.
- Original PS2 animation is generally smooth.
Weaknesses
- Key searches and backtracking repeatedly slow the campaign.
- Default aiming is awkward; scenery and sound are repetitive.
Who it is for: Retro side-scrolling shooter fans willing to change controls and tolerate mazes.
Play notes: Check the PS2 control options first; no later release or current patch was tested here.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Ten stages and several weapons provide material, yet labyrinthine key hunts and repetitive rooms make the campaign persistently tiring. | Reviewed | 4.6 / 10 | Not provided |
| Dimension Weapons and the jetpack offer moments of fun, but the PS2 default aiming scheme repeatedly undermines the central shooting loop. | Reviewed | 5.0 / 10 | Not provided |
| Dimension Its industrial alien setting has an identity, but repeated scenery and forgettable audio do little to sustain it. | Reviewed | 5.5 / 10 | Not provided |
| Dimension PS2 performance is broadly sound, but the default aiming map imposes avoidable setup friction on the principal action. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Terminal Reality
- Publisher
- Majesco
- Release date
- 2003
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- ShootingExplorationDodgeThird PersonReplayablePlayer versus EnvironmentWarSolo-friendly3D GraphicsMain Story Under 10 HoursFast-pacedLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2003
- Original XboxWorldwide2003
Game gallery
Sources
Not provided