Blood Will Tell - Tezuka Osamu's Dororo
Blood Will Tell - Tezuka Osamu's Dororo is a PlayStation 2 adventure game released in 2004 developed by Red Entertainment. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 6.8 / 10
About this game
Blood Will Tell - Tezuka Osamu's Dororo is a PlayStation 2 adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Body-restoring boss hunts survive an unhelpful camera.
Blood Will Tell on PS2 adapts Tezuka’s Dororo by turning Hyakkimaru’s stolen body into a progression system. Hidden blades and firearms make basic fighting straightforward, while defeating each of forty-eight fiends restores a body part and sometimes a new move. That gives backtracking a purpose beyond collecting icons. Around twenty hours, an unlockable Dororo mode and a gallery offer substantial scope, although ordinary enemies and simple slashing can repeat between the more distinctive bosses. The direct PS2 review describes responsive combat but a camera that drifts away from enemies outside boss lock-on. Platforming in Dororo-led sections exposes the view and jump control at their weakest. Creature designs and occasional lighting suit the Japanese mythic setting; ordinary environments are merely adequate, and Westernised English dialogue undercuts some of the atmosphere. The pleasure is in gradually reclaiming humanity and seeking the next fiend, not in intricate combos. Players drawn to that premise may accept its camera frustration. The source concerns the English PS2 release called Blood Will Tell; it does not prove the Japanese Dororo script is text-identical.
Strengths
- Fiend hunts, ability gains and creature design.
Weaknesses
- Repetition, camera drift and awkward jumps.
Who it is for: Action players drawn to Tezuka and incremental powers.
Play notes: English PS2 release; Japanese script not assumed identical.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension 找回身体的节奏较强。 | Reviewed | 7.3 / 10 | Not provided |
| Dimension 成长设定让简单战斗有方向。 | Reviewed | 7.0 / 10 | Not provided |
| Dimension 敌人设计强于配音文本。 | Reviewed | 6.7 / 10 | Not provided |
| Dimension 镜头妨碍平台段。 | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Publisher
- SEGA
- Release date
- 2004
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- 3D GraphicsSlow BurnStory-drivenMain Story 10–20 HoursInvestigationThird PersonAnime StyleLinear LevelsPuzzle SolvingExplorationSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2004
Game gallery
Sources
Not provided