Current version:PlayStation 2
Blazing Souls

Blazing Souls

Blazing Souls is a PlayStation 2 role-playing game released in 2006 developed by Neverland Co., Ltd.. It centers on combat encounters, area exploration, and combat and party setup, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.0 / 10
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About this game

Blazing Souls is a PlayStation 2 role-playing game centered on combat encounters, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.0 / 10PlayStation 2

Worth studying for combination combat, demanding patience elsewhere

Linking basic skills into stronger attacks, then arranging them around an enemy's Break state, is its most convincing feature. Capturing creatures, synthesis and equipment development give party construction considerable room for study, and effective combinations can be satisfying. That depth does not ensure a smooth journey. Magic dominates much of the earlier game, later recruits begin at low levels, and upgrading resources and individual components demand repetition. Exploration adds box-moving and platform jumps without clearly explaining required titles or marking searched locations. Control mistakes and uncertain routes can therefore turn discovery into a patience test. Distinctive characters and series connections have appeal, but scattered events and limited antagonist development weaken the standalone story. It is a toolkit for dedicated tactical experimentation, not an effortless narrative adventure.

Strengths

  • Combination and Break-order tactical depth
  • Creature synthesis and substantial late-game challenges

Weaknesses

  • Thin fragmented story
  • Unclear exploration and repetitive production

Who it is for: Tactical RPG players who enjoy studying combinations and accept repeated development work.

Play notes: The original PS2 version lacks port convenience changes; required titles and true-ending conditions need close attention.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Substantial late-game goals are offset by repetitive levelling and material work.

Reviewed6.3 / 10Not provided
Dimension

Combination combat rewards careful study, though balance and rule opacity raise the entry barrier.

Reviewed7.3 / 10Not provided
Dimension

Memorable personalities cannot fully compensate for thin, fragmented storytelling.

Reviewed4.9 / 10Not provided
Dimension

Poor exploration guidance and repetitive interface operations lag behind the combat's strengths.

Reviewed3.8 / 10Not provided

Review sources

Not provided

Core information

Publisher
Idea Factory
Release date
2006
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyStory-drivenLevel ProgressionThird PersonReal-time CombatFantasyExploration3D GraphicsTurn-based CombatMain Story 20–50 HoursLong-term Progression
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third personTop-down

Release editions

Sources

Not provided