Blazing Souls
Blazing Souls is a PlayStation 2 role-playing game released in 2006 developed by Neverland Co., Ltd.. It centers on combat encounters, area exploration, and combat and party setup, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 6.0 / 10
About this game
Blazing Souls is a PlayStation 2 role-playing game centered on combat encounters, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Recommended games
Related game recommendations on this platform
PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Worth studying for combination combat, demanding patience elsewhere
Linking basic skills into stronger attacks, then arranging them around an enemy's Break state, is its most convincing feature. Capturing creatures, synthesis and equipment development give party construction considerable room for study, and effective combinations can be satisfying. That depth does not ensure a smooth journey. Magic dominates much of the earlier game, later recruits begin at low levels, and upgrading resources and individual components demand repetition. Exploration adds box-moving and platform jumps without clearly explaining required titles or marking searched locations. Control mistakes and uncertain routes can therefore turn discovery into a patience test. Distinctive characters and series connections have appeal, but scattered events and limited antagonist development weaken the standalone story. It is a toolkit for dedicated tactical experimentation, not an effortless narrative adventure.
Strengths
- Combination and Break-order tactical depth
- Creature synthesis and substantial late-game challenges
Weaknesses
- Thin fragmented story
- Unclear exploration and repetitive production
Who it is for: Tactical RPG players who enjoy studying combinations and accept repeated development work.
Play notes: The original PS2 version lacks port convenience changes; required titles and true-ending conditions need close attention.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Substantial late-game goals are offset by repetitive levelling and material work. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Combination combat rewards careful study, though balance and rule opacity raise the entry barrier. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Memorable personalities cannot fully compensate for thin, fragmented storytelling. | Reviewed | 4.9 / 10 | Not provided |
| Dimension Poor exploration guidance and repetitive interface operations lag behind the combat's strengths. | Reviewed | 3.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Idea FactoryNeverland
- Publisher
- Idea Factory
- Release date
- 2006
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Strategy & Tactics · Primary genre
- Tags
- Solo-friendlyStory-drivenLevel ProgressionThird PersonReal-time CombatFantasyExploration3D GraphicsTurn-based CombatMain Story 20–50 HoursLong-term Progression
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third personTop-down
Release editions
- PlayStation 2Worldwide2006
Game gallery
Sources
Not provided