Blackthorne
Blackthorne uses wall-cover shooting, deliberate jumping, and dark science fantasy for a prince's revenge. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.0 / 10
About this game
Blackthorne uses wall-cover shooting, deliberate jumping, and dark science fantasy for a prince's revenge. Cover shooting and cinematic movement are distinct, while dark art, sound, and mechanisms build mood. Turning, jumping, and checkpoints are slow, and late enemies, traps, and backtracking repeat. This assessment covers the catalogued platform release. This description covers the original sfc release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries. Its conclusion weighs the complete documented play loop, progression, pacing, presentation, and usability together rather than inferring quality from the title or franchise alone.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Blackthorne uses wall-cover shooting, deliberate jumping, and dark science fantasy for a prince's revenge.
Cover shooting and cinematic movement are distinct, while dark art, sound, and mechanisms build mood. Turning, jumping, and checkpoints are slow, and late enemies, traps, and backtracking repeat. This assessment covers the catalogued platform release. Overall, its main strengths are Cover shooting and cinematic movement are distinct; Dark art, sound, and mechanisms build mood. Its material limitations are Turning, jumping, and checkpoints are slow; Late enemies, traps, and backtracking repeat. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Cover shooting and cinematic movement are distinct
- Dark art, sound, and mechanisms build mood
Weaknesses
- Turning, jumping, and checkpoints are slow
- Late enemies, traps, and backtracking repeat
Who it is for: Players who value cover shooting and cinematic movement are distinct and accept this release's limits.
Play notes: Expect turning, jumping, and checkpoints are slow and late enemies, traps, and backtracking repeat.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Dark art, sound, and mechanisms build mood; Late enemies, traps, and backtracking repeat. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Cover shooting and cinematic movement are distinct; Turning, jumping, and checkpoints are slow. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Dark art, sound, and mechanisms build mood; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Judged on the original sfc release's input, readability, saving, and accessory conditions. Turning, jumping, and checkpoints are slow. | Reviewed | 7.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Blizzard Entertainment
- Publisher
- Interplay
- Release date
- 1994
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Side-scrollingDark FantasyRetro StyleScience FictionPlatforming2D GraphicsShootingLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Game Boy AdvanceWorldwide2003
- Super Famicom / SNESWorldwide1994
Game gallery
Sources
Not provided