Current version:PlayStation
Black-Matrix +

Black-Matrix +

Black-Matrix + is a PlayStation role-playing game released in 2000 developed by Flight-Plan. It centers on story, case, or mission progress, area exploration, and combat and party setup, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.9 / 10
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About this game

Black-Matrix + is a PlayStation role-playing game centered on story, case, or mission progress, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.9 / 10PlayStation

An appealing dark strategy world held back by narrative cuts and slow routines.

Black/Matrix+ gives its tactical conflicts unusual weight through a world that reverses familiar ideas of virtue and sin. Defeated enemies yield BP for skills and equipment growth, with abilities such as exchanging weapons adding room to experiment. Redrawn characters, dark jazz and hip-hop music retain a distinctive identity, and vocal performances help convey emotion despite static facial expressions. This is not a complete collection of the other editions' strengths, however. Cuts to opening events and epilogues leave gaps in character backgrounds and narrative closure. Early stat building also depends on repeated mini-games, including demanding stick movement and rapid presses. Long successive battles, unskippable enemy deliberation and spell sequences require patience. It suits Japanese-reading strategy fans drawn to dark characters more than brisk progression.

Strengths

  • BP growth and skill combinations support tactical experimentation.
  • Reversed moral values, character artwork and dark music create a strong identity.

Weaknesses

  • Missing events and epilogues weaken narrative completeness; repeated mini-games and unskippable sequences slow progress.

Who it is for: Japanese-reading strategy fans who enjoy dark characters and patient skill building.

Play notes: This is original PS Cross, not DC Advanced; ended archive sales do not disable offline discs, and the story includes slavery and dark moral themes.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Routes and exploration provide substance, but missing connective scenes and epilogues leave character stories less complete.

Reviewed6.3 / 10Not provided
Dimension

Skills and resource-driven equipment growth encourage experimentation, while long consecutive battles slow progress.

Reviewed7.3 / 10Not provided
Dimension

Artwork and voices retain dark character appeal, but static expressions and reduced events constrain dramatic expression.

Reviewed7.5 / 10Not provided
Dimension

Early growth gives clear feedback, but repeated stick and rapid-button actions cause fatigue, while unskippable deliberation and spells slow consecutive battles.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Flight-Plan
Release date
2000
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Long-term ProgressionLevel ProgressionFantasyTurn-based CombatAnime StyleExplorationSolo-friendly3D GraphicsStory-drivenMain Story 20–50 HoursThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided