Current version:Game Boy Advance
Bionicle - Maze of Shadows

Bionicle - Maze of Shadows

A top down action-adventure, set in the LEGO Bionicle universe and based on the book of the same name. Features six playable characters, six stages of adventure, and special multiplayer features. Six great heroes, the Toa Metru, search for the power to awaken their sleeping people, the Matoran. They have entered the deadly Maze of Shadows--an underground labyrinth teeming with unfriendly Rahi, full of traps and puzzles.

AI score · out of 10
7.0 / 10
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About this game

A top down action-adventure, set in the LEGO Bionicle universe and based on the book of the same name. Features six playable characters, six stages of adventure, and special multiplayer features. Six great heroes, the Toa Metru, search for the power to awaken their sleeping people, the Matoran. They have entered the deadly Maze of Shadows--an underground labyrinth teeming with unfriendly Rahi, full of traps and puzzles. Captured by the vicious Karzhahni, the Toa Metru are forced on a quest to the very heart of the Maze of Shadows. Now you must lead them through the many dangers ahead. Take control of all six Toa Metru, and use their individual special skills to overcome the challenges which face them.

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Game Boy Advance

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.0 / 10Game Boy Advance

Clear puzzle rules suited to short repeatable sessions

Bionicle - Maze of Shadows centers on rule recognition, spatial judgment, and repeated puzzle solving, puzzle solving, and local multiplayer. Compact stages add conditions and tighter constraints over time, giving the handheld release a recognizable rhythm and a clear set of player goals. Clear graphics, audio cues, and state feedback support decisions, and the best parts connect readable objectives with steady mechanical feedback. Limited explanations and abrupt late difficulty can stall progress, which is the main reason the original cartridge can feel less approachable today. This GameNavo assessment uses the release description, classification, media record, and retained source evidence. It does not import user ratings, press aggregates, emulator conveniences, or features belonging to console versions and later remakes.

Strengths

  • The central loop connects rule recognition, spatial judgment, and repeated puzzle solving, and puzzle solving with readable goals.
  • Progress has a clear structure and introduces recognizable stage or system changes.
  • Presentation supports the rules with useful visual and audio feedback.

Weaknesses

  • Limited explanations and abrupt late difficulty can stall progress.
  • The original GBA release lacks modern conveniences such as rewind, save states, and expanded tutorials.

Who it is for: Players who enjoy puzzle games, accept period-specific handheld controls, and want to understand the original release on its own terms.

Play notes: This assessment is based on documented release evidence rather than a full playthrough; language, link hardware, and cartridge save condition may affect use.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content-and-pacing score weighs progression, repetition, recovery after failure, and meaningful replay value. The judgment is specific to this release and does not reward a longer description or a larger media library.

Reviewed6.8 / 10Not provided
Dimension

The core-experience score evaluates the rules, control feedback, and room for mastery in this specific GBA release. It excludes title recognition, source volume, asset count, URL-derived values, and external review averages.

Reviewed7.1 / 10Not provided
Dimension

The presentation score considers the actual GBA visuals, sound, readability, atmosphere, and narrative expression. Hardware-aware strengths receive credit, while limitations of this release remain part of the result.

Reviewed7.2 / 10Not provided
Dimension

The technical-usability score covers responsiveness, interface clarity, saving, language barriers, and accessory requirements. Emulator conveniences are not credited to the original release, and release-specific friction remains reflected in the score.

Reviewed6.7 / 10Not provided

Review sources

Not provided

Core information

Release date
2005
Platforms
Game Boy Advance
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Puzzle SolvingPick-up and PlayReplayableSlow BurnShort Sessions2D GraphicsLocal Co-opSolo-friendlyMain Story Under 10 HoursFixed Camera
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-downSide view

Release editions

Sources

Not provided