Current version:PlayStation
Bases Loaded '96 - Double Header

Bases Loaded '96 - Double Header

Bases Loaded '96 - Double Header is a PlayStation sports game released in 1995 developed by Jaleco Ltd.. It centers on competitive sport controls, sport controls, and shifts between attack and defense, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
5.5 / 10
View review
My list

Reading your list from this browser…

About this game

Bases Loaded '96 - Double Header is a PlayStation sports game centered on competitive sport controls, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Recommended games

Related game recommendations on this platform

PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.5 / 10PlayStation

Accessible baseball and statistics have appeal, but computer behavior, mismatched visuals and video loading undermine the package.

Bases Loaded '96 suits players who want straightforward baseball with approachable roster management. Automatic running and fielding reduce the action burden, while pitcher stamina, pitch limits and tracked statistics give substitutions and trades understandable purposes. Adjustable season lengths provide goals beyond single matches. Batting cannot deliberately direct a hit, however, and computer hitters too often watch straightforward fastballs pass, weakening convincing competition. Seasons can also become prolonged by extra innings, with an eighteen-inning tie requiring a replay. Seamed close-up players and blocky distant fielders lack visual cohesion, despite adequate animation, while basic crowd audio offers little stadium excitement. Card or password saving supports continued play, but ordinary catches triggering video-loading pauses disrupt its rhythm. Its simple baseball and statistical appeal survive, without overcoming these concrete problems in the PlayStation edition.

Strengths

  • Automatic actions and approachable management welcome less experienced fans.
  • Season choices, trades, substitutions and statistics provide continuing goals.

Weaknesses

  • Limited batting direction, passive AI, prolonged ties, mismatched visuals and intrusive catch-video loading.

Who it is for: Players wanting simple baseball and basic statistical management who can tolerate interruptions.

Play notes: Original PlayStation edition. Seasons require six card blocks or a long password; an eighteen-inning tie can require replaying the match.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Season lengths, statistics and substitutions give management purpose, while lengthy ties and forced replays can burden progression.

Reviewed6.2 / 10Not provided
Dimension

Basic play is accessible, but limited batting direction and passive computer hitters weaken choice and convincing competition.

Reviewed5.5 / 10Not provided
Dimension

Animation conveys play, but inconsistent player presentation and basic crowd audio struggle to create a cohesive ballpark atmosphere.

Reviewed4.8 / 10Not provided
Dimension

Card or password saving supports continued seasons, but unnecessary catch-video loading interrupts the rhythm of play.

Reviewed5.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Jaleco
Publisher
Jaleco
Release date
1995
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlySports-based PlayFast-pacedReplayableShort SessionsPlayer versus PlayerLow Entry BarrierMain Story Under 10 Hours3D GraphicsPick-up and Play
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided