Bases Loaded
Bases Loaded is a baseball game that was released for Arcade and the Nintendo Entertainment System in 1987. It was developed by Jaleco and TOSE, and was the first installment in the Bases Loaded series, which was followed by seven sequels for three generations of consoles. The game tried to focus on the confrontation between the pitcher and the batter, putting emphasis on the face-off between the two. Unfortunately, this made the perspective fairly limited in determining where to hit the ball, or even where the ball was during a pitch.
- AI score · out of 10
- 7.8 / 10
About this game
Bases Loaded is a baseball game that was released for Arcade and the Nintendo Entertainment System in 1987. It was developed by Jaleco and TOSE, and was the first installment in the Bases Loaded series, which was followed by seven sequels for three generations of consoles. The game tried to focus on the confrontation between the pitcher and the batter, putting emphasis on the face-off between the two. Unfortunately, this made the perspective fairly limited in determining where to hit the ball, or even where the ball was during a pitch.
Collected in series
Bases Loaded is Jaleco’s baseball series, pairing broadcast-style views with hands-on pitching, batting and fielding. Choosing a lineup matters alongside timing each swing, with fictional teams and players that have different strengths.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Bases Loaded is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.
Bases Loaded is a baseball game that was released for Arcade and the Nintendo Entertainment System in 1987. It was developed by Jaleco and TOSE, and was the first installment in the Bases Loaded series, which was followed by seven sequels for three generations of consoles. The game tried to focus on the confrontation between the pitcher and the batter, putting emphasis on the face-off between the two. Unfortunately, this made the perspective fairly limited in determining where to hit the ball, or even where the ball was during a pitch. This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Bases Loaded. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern convenience should review those version-specific limits first.
Strengths
- The documented central loop gives Bases Loaded a clear identity and a learnable set of goals.
- Progress rewards understanding the rules and applying them more consistently across repeated situations.
Weaknesses
- The original release can create friction through its documented difficulty, guidance, control, or recovery limits.
Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.
Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.8 / 10 | Not provided |
| Dimension The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.8 / 10 | Not provided |
| Dimension The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 8.0 / 10 | Not provided |
| Dimension The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Tose
- Publisher
- Jaleco
- Release date
- 1988
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Top-downReplayablePlayer versus Player2D GraphicsSports-based PlaySolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third personTop-down
Release editions
- Famicom / NESWorldwide1988
- Wii UWorldwide2013
- WiiWorldwide2007
Game gallery
Sources
Not provided