Current version:Wii
Baramui Klonoa - Door to Phantomile cover

Baramui Klonoa - Door to Phantomile

Klonoa: Door to Phantomile uses enemy grabs, double jumps, 2.5D paths, and a bittersweet story for a platform classic. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.7 / 10
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About this game

Klonoa: Door to Phantomile uses enemy grabs, double jumps, 2.5D paths, and a bittersweet story for a platform classic. Grab jumping and 2.5D stages are elegant, while characters, music, and ending endure. Main path is easy and short, and collectibles and old visuals limit breadth. This assessment covers only the catalogued release. This description covers the original wii release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.7 / 10Wii

Klonoa: Door to Phantomile uses enemy grabs, double jumps, 2.5D paths, and a bittersweet story for a platform classic.

Grab jumping and 2.5D stages are elegant, while characters, music, and ending endure. Main path is easy and short, and collectibles and old visuals limit breadth. This assessment covers only the catalogued release. Overall, its main strengths are Grab jumping and 2.5D stages are elegant; Characters, music, and ending endure. Its material limitations are Main path is easy and short; Collectibles and old visuals limit breadth. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Grab jumping and 2.5D stages are elegant
  • Characters, music, and ending endure

Weaknesses

  • Main path is easy and short
  • Collectibles and old visuals limit breadth

Who it is for: Players who value grab jumping and 2.5d stages are elegant and accept this release's limits.

Play notes: Expect main path is easy and short and collectibles and old visuals limit breadth.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Characters, music, and ending endure; Collectibles and old visuals limit breadth.

Reviewed8.6 / 10Not provided
Dimension

Grab jumping and 2.5D stages are elegant; Main path is easy and short.

Reviewed8.9 / 10Not provided
Dimension

Characters, music, and ending endure; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.0 / 10Not provided
Dimension

Judged on the original wii release's input, readability, saving, and accessory conditions. Main path is easy and short.

Reviewed8.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Paon
Publisher
Bandai Namco
Release date
1997
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Platforming3D GraphicsSide-scrollingPuzzle SolvingLinear LevelsRetro StyleFamily-friendlyStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

  • WiiWorldwide1997

Sources

Not provided