Bakutou Dochers - Bumps-jima wa Oosawagi
Bakutou Dochers - Bumps-jima wa Oosawagi is a Super Famicom action game released in 1994 developed by Genki. It centers on shooting and weapon use, combat encounters, and puzzle, maze, or device solving, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 5.9 / 10
About this game
Bakutou Dochers - Bumps-jima wa Oosawagi is a Super Famicom action release centered on shooting and weapon use, combat encounters, and puzzle, maze, or device solving. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Projectiles, destructible obstacles and pickups enliven battles but can turn chaotic.
Bakutou Dochers is an animal projectile brawl in enclosed, top-down arenas. Four competitors throw at one another, break obstacles and collect items that alter reach or power. Health bars mean a hit starts an exchange rather than ending it instantly. Eight animals and five island settings support brief local sessions, while bright colors, comic animation and cheerful music give the contest a friendly tone. A Super NES-specific hands-on review identifies only single match and tournament modes, limiting long-term variety. More seriously, it says the mixture of characters, obstacles and items becomes difficult to read on screen. Throwing uses one button, so the input is immediately approachable, but simple controls cannot solve crowded visual feedback. It is best for a group seeking short chaotic rounds, not for someone expecting deep solo progression or consistently legible competitive play. The control-reversing mystery item is intentional party design, not a technical fault.
Strengths
- Fast reversals from obstacles and pickups
- Four-player local battles
Weaknesses
- Only two modes and limited solo variety
- Crowded arenas obscure the action
Who it is for: SFC groups seeking chaotic animal throw-and-dodge battles.
Play notes: SFC-specific sources; frame rate and save behavior untested.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Five arenas and eight animals rotate within just single-match and tournament modes. | Reviewed | 5.4 / 10 | Not provided |
| Dimension Projectiles, destructible obstacles and pickups enliven battles but can turn chaotic. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Bright colors, comic animation and cheerful music make the brawl inviting. | Reviewed | 6.5 / 10 | Not provided |
| Dimension One-button throws and four-player access are easy, but crowded SFC arenas hurt readability. | Reviewed | 5.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Genki
- Publisher
- Bullet Proof Software
- Release date
- 1994
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Linear LevelsPlayer versus PlayerReal-time CombatStory-drivenReplayableShootingFast-pacedSide-scrolling2D GraphicsSolo-friendlyExplorationPuzzle Solving
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1994
Game gallery
Sources
Not provided