Current version:Super Famicom / SNES
Bakutou Dochers - Bumps-jima wa Oosawagi

Bakutou Dochers - Bumps-jima wa Oosawagi

Bakutou Dochers - Bumps-jima wa Oosawagi is a Super Famicom action game released in 1994 developed by Genki. It centers on shooting and weapon use, combat encounters, and puzzle, maze, or device solving, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
5.9 / 10
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About this game

Bakutou Dochers - Bumps-jima wa Oosawagi is a Super Famicom action release centered on shooting and weapon use, combat encounters, and puzzle, maze, or device solving. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.9 / 10Super Famicom / SNES

Projectiles, destructible obstacles and pickups enliven battles but can turn chaotic.

Bakutou Dochers is an animal projectile brawl in enclosed, top-down arenas. Four competitors throw at one another, break obstacles and collect items that alter reach or power. Health bars mean a hit starts an exchange rather than ending it instantly. Eight animals and five island settings support brief local sessions, while bright colors, comic animation and cheerful music give the contest a friendly tone. A Super NES-specific hands-on review identifies only single match and tournament modes, limiting long-term variety. More seriously, it says the mixture of characters, obstacles and items becomes difficult to read on screen. Throwing uses one button, so the input is immediately approachable, but simple controls cannot solve crowded visual feedback. It is best for a group seeking short chaotic rounds, not for someone expecting deep solo progression or consistently legible competitive play. The control-reversing mystery item is intentional party design, not a technical fault.

Strengths

  • Fast reversals from obstacles and pickups
  • Four-player local battles

Weaknesses

  • Only two modes and limited solo variety
  • Crowded arenas obscure the action

Who it is for: SFC groups seeking chaotic animal throw-and-dodge battles.

Play notes: SFC-specific sources; frame rate and save behavior untested.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Five arenas and eight animals rotate within just single-match and tournament modes.

Reviewed5.4 / 10Not provided
Dimension

Projectiles, destructible obstacles and pickups enliven battles but can turn chaotic.

Reviewed6.1 / 10Not provided
Dimension

Bright colors, comic animation and cheerful music make the brawl inviting.

Reviewed6.5 / 10Not provided
Dimension

One-button throws and four-player access are easy, but crowded SFC arenas hurt readability.

Reviewed5.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Genki
Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsPlayer versus PlayerReal-time CombatStory-drivenReplayableShootingFast-pacedSide-scrolling2D GraphicsSolo-friendlyExplorationPuzzle Solving
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided