Current version:PlayStation
Backgammon 2000

Backgammon 2000

Backgammon 2000 is a PlayStation card and board game released in 2000 developed by Oxford Softworks. It centers on puzzle, maze, or device solving, turn-based tactical decisions, and card or board-game rules, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.9 / 10
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About this game

Backgammon 2000 is a PlayStation card and board game centered on puzzle, maze, or device solving, turn-based tactical decisions, and card or board-game rules. Matches, decks, or board objectives create a repeatable strategy loop, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Card, board, and state readability determine usability, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that rules terminology, opponent pacing, interface design, and text density raise the entry barrier. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.9 / 10PlayStation

A restrained backgammon game built around practice.

Backgammon 2000 concentrates on decisions at the board, learning moves and steadily improving match play. Single games accommodate an immediate practice session, while doubling-cube point matches give risk and accepting challenges greater weight. Five computer levels span accessible opposition and demanding play for experienced players, providing a useful range as skill develops. Hints and undo are particularly valuable: mistakes become opportunities to test another move instead of merely ending an experiment. Selectable boards, pieces and music also let players establish a comfortable tabletop atmosphere. Its presentation is restrained, and the central reward comes from considering positions and weighing risks. For players who want quiet, repeatable backgammon practice, these practical features have a clear purpose and fit the tabletop focus well.

Strengths

  • Computer levels accommodate different practice needs
  • Hints and undo encourage experimentation
  • Selectable boards, pieces and music

Who it is for: Players learning backgammon or repeatedly challenging computer opponents.

Play notes: Doubling-cube point matches involve assessing stakes and accepting challenges; beginners can start with single games against lower computer levels.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Single and doubling-cube matches serve repeatable practice, with content concentrated on the table.

Reviewed6.4 / 10Not provided
Dimension

An approachable-to-demanding opponent range and doubling-cube stakes support serious practice.

Reviewed7.1 / 10Not provided
Dimension

Selectable boards, pieces and music create a comfortable tabletop mood rather than elaborate spectacle.

Reviewed6.5 / 10Not provided
Dimension

Undo and move hints make experimentation and learning more approachable.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Publisher
Unbalance
Release date
2000
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Turn-based CombatBoard and Tabletop Play3D GraphicsCard PlaySolo-friendlyCommand-based CombatSlow BurnPlayer versus PlayerFixed CameraWarPuzzle SolvingReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided