Awesome Pea
Awesome Pea is a PlayStation Vita action game released in 2018 developed by PigeonDev. It centers on collection and development goals, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.
- AI score · out of 10
- 5.4 / 10
About this game
Awesome Pea is a PlayStation Vita action game centered on collection and development goals, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A modest collectible platformer held back by repeated stages and awkward jumps.
Awesome Pea asks players to dodge hazards, reach an exit and gather every coin and jewel along the way. Finishing a stage can be straightforward, while dangerous collectibles add more interesting route decisions. Cave descents that combine falling platforms and incoming projectiles offer some satisfying moments. Unfortunately, forest, train, tower and cave ideas repeat across thirty stages without a consistent difficulty curve. Energetic chiptunes help, but the green palette and default visual effects can obscure important objects; disabling filters makes routes easier to read. Movement generally works, although occasional missed jumps and the inability to jump after walking off an edge make mistakes costly. It suits brief collectible challenges better than players seeking varied stages and exceptionally crisp controls.
Strengths
- Optional collectibles create worthwhile risks
- Some cave challenges work well
- Enjoyable chiptunes and adjustable visual filters
Weaknesses
- Repeated stage ideas and uneven difficulty
- Visual effects can obscure collectibles
- Occasional missed jumps and awkward edge-drop rules
Who it is for: Handheld platformer fans interested in brief stages and collectible challenges.
Play notes: Consider disabling filters. Double jumps require an initial jump rather than walking off an edge. Historical Vita patch 1.01 reports describe improved but not eliminated slowdown, not a current hardware test.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Thirty stages repeatedly reuse a small set of concepts, with inconsistent difficulty undermining a satisfying progression. | Reviewed | 4.9 / 10 | Not provided |
| Dimension Risky collectibles and projectile-filled descents add satisfying precision challenges to an otherwise narrow run-and-jump loop. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Enjoyable chiptunes add energy, but default filters and similar tones obscure collectibles; readability, not the retro style itself, is the limitation. | Reviewed | 5.1 / 10 | Not provided |
| Dimension Mostly responsive movement is undermined by occasional missed jumps and awkward edge-drop rules that magnify mistakes. | Reviewed | 5.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- PigeonDevSometimes You
- Publisher
- EastasiasoftSometimes You
- Release date
- 2018
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Third PersonReplayablePlatforming3D GraphicsDodgeReal-time CombatSolo-friendlyCollection-richLinear LevelsFast-pacedMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- PlayStation VitaWorldwide2018
Game gallery
Sources
Not provided