The Awakened Fate Ultimatum
Awakened Fate Ultimatum, The is a PlayStation 3 role-playing game released in 2014 developed by Nippon Ichi Software. It centers on character or equipment growth, area exploration, and combat and party setup, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 6.5 / 10
About this game
Awakened Fate Ultimatum, The is a PlayStation 3 role-playing game centered on character or equipment growth, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A decent dual-form dungeon RPG whose combat and story choices do not fully match their promise.
The Awakened Fate Ultimatum sends its hero through tile-and-turn dungeons while switching between angel and devil forms. Enemy alignment, separate growth grids and equipment choices create useful tactical questions: specialise in one side, stay flexible, fight or withdraw? Death removes carried items and gear, but levels persist and a vault lets careful players protect valuables before entering. Failure is harsh without being entirely futile. The problem is that ordinary encounters have relatively few interesting actions, while randomly built floors and traps begin to look alike. Roguelike veterans may reach the edge of its systems sooner than the premise suggests. The war between Heaven and Hell starts with too much exposition. Most advertised moral decisions only adjust local dialogue or relationships until a more meaningful final choice, and the protagonist is not universally compelling. Later character exchanges improve the tone somewhat. Colourful anime portraits, compact 3D figures and dramatic music create a coherent style, even if the locations feel conventional and English voice performances are less distinctive. Readable menus make repeated inventory management workable, but the gear-loss rule still asks newcomers to learn defensive storage habits. Players comfortable with anime storytelling and risky dungeon runs can find several enjoyable hours here. Those after sophisticated combat or extensively branching moral consequences should treat it as a secondary choice, not an essential PS3 RPG.
Strengths
- Meaningful angel/devil growth choices
- Equipment risk makes exploration tense
- Coherent character art and music
Weaknesses
- Thin moment-to-moment attacks
- Slow opening and modest choice consequences
- Repetitive dungeon structure
Who it is for: PS3 dungeon-crawler fans willing to accept anime tropes and gear-loss penalties.
Play notes: Death removes equipped and carried gear; use the vault before risky runs.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The slow opening and limited choice consequences weigh against later character warmth and replayable floors. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Dual forms and gear-loss risk create decisions, though individual fights are mechanically thin. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Colourful portraits and music help, while environments feel conventional and English voices divide critics. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Readable menus and storage help, but losing carried gear on death demands careful preparation. | Reviewed | 6.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Nippon Ichi Software
- Publisher
- Nippon Ichi Software
- Release date
- 2014
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- ExplorationLevel ProgressionTurn-based CombatSolo-friendlyFantasyLong-term ProgressionThird PersonMain Story 20–50 Hours3D GraphicsStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-downThird person
Release editions
- PlayStation 3Worldwide2014
Game gallery
Sources
Not provided