Atelier Rorona Plus: The Alchemist of Arland
Keep Rorona’s workshop open by completing three years of kingdom assignments, scheduling synthesis, gathering, party battles and time with the cast.
- AI score · out of 10
- 8.25 / 10
About this game
Atelier Rorona Plus follows an apprentice alchemist trying to save her workshop from closure. Twelve main assignments across three years ask Rorona to demonstrate its value through tasks such as synthesising requested items and dealing with monsters. Gathering, travel and crafting all consume time, so materials and party activities must fit around deadlines. Synthesis carries traits from ingredients into finished items, while battles use turn order and teammate assistance. Optional requests, rewards and character events connect the workshop’s work with everyday relationships.
Collected in series
Atelier is an RPG series where gathering ingredients and making useful items are central to the adventure. A better recipe can prepare you for the next outing, while friendships and each alchemist’s goals give you reasons to return to the workshop.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
GameNavo evidence-led AI editorial review
Atelier Rorona Plus: The Alchemist of Arland
Purposeful synthesis and scheduling give workshop life substance, with repetitive errands and simple battles.
Atelier Rorona Plus makes what to craft and when to craft it part of the same decision. Ingredient traits, costs and quality affect the result, while travel and production consume days that must fit around deadlines. Optional rewards and character events keep goals coming, although gathering, making items and handing them in remain a repeated routine. The identified test finds basic assignments forgiving; completing everything requires more deliberate planning. Battles use visible turn order and assists to reward prepared items, but offer relatively simple tactics. Models closer to the illustrations, light daily scenes and memorable music give the workshop warmth. On PS3, manageable navigation, feature introductions and reference guides make the systems more approachable. It rewards interest in crafting and character routines more than a desire for grand spectacle or constant combat pressure.
Strengths
- Synthesis connects with scheduling
- Helpful navigation and reference material
Weaknesses
- Repeated gathering and errands
- Relatively simple battles
Who it is for: RPG players who enjoy crafting plans, deadlines and light everyday character stories.
Play notes: Independent judgment from Zack Reese’s July 1, 2014 RPG Site review, explicitly tested on PS3, not our own playtest. Hours, console model and patch are unspecified. The current Plus/DX hub title does not turn it into a DX test; Vita and PC runtime are excluded. Technical usability rests on observed interface, navigation and teaching, without a measured frame-rate claim.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Assignments, optional reward grids and character events give each term goals, with endings supporting another plan. Repeated gathering and errands are central, and completionist play needs early scheduling. | Reviewed | 8.2 / 10 | 0.25 |
| Dimension Ingredient traits, inheritance costs and quality give synthesis purpose, while travel and crafting time turn priorities into scheduling decisions. Simple battles still connect that preparation with turn order and assists. | Reviewed | 8.1 / 10 | 0.4 |
| Dimension Models closer to the illustrations and light character scenes support workshop life. Memorable music and selectable area tracks add warmth, with much of the appeal resting on everyday character interactions. | Reviewed | 8.5 / 10 | 0.2 |
| Dimension The PS3 test finds navigation and synthesis easier to manage, with introductions and reference guides explaining the systems. That support makes deadlines and crafting more approachable with practical support for material decisions. | Reviewed | 8.4 / 10 | 0.15 |
Review sources
Not provided
Core information
- Developer
- Gust
- Publisher
- Nippon Ichi SoftwareKoei Tecmo Games
- Release date
- 2013
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Turn-based CombatThird PersonFantasyResource ManagementMain Story 20–50 HoursSolo-friendlyLevel Progression3D GraphicsExplorationStory-drivenLong-term Progression
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation VitaWorldwide2013
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided