Astro Fang - Super Machine
Somewhere in the galaxy lies the planet RS-121 – a desolate planet that has suffered terrible disasters which made life impossible. Only one construction still remains on the planet – a highway called Black Line. It is said than an ancient legend is somehow connected to this highway. You, a man named Riber, decide to participate in a racing competition on the Black Line. But be ready – the competition can bring deadly results... In this racing game, you drive your car on the highway through pseudo-3D environments. The opponents will not hesitate to push you outside the road. You can either squeeze between them (pressing the Down button will make your car smaller), or shoot at them with a limited amount of missiles. On the way there will be shops where you'll be able to repair and upgrade your car.
- AI score · out of 10
- 7.7 / 10
About this game
Somewhere in the galaxy lies the planet RS-121 – a desolate planet that has suffered terrible disasters which made life impossible. Only one construction still remains on the planet – a highway called Black Line. It is said than an ancient legend is somehow connected to this highway. You, a man named Riber, decide to participate in a racing competition on the Black Line. But be ready – the competition can bring deadly results... In this racing game, you drive your car on the highway through pseudo-3D environments. The opponents will not hesitate to push you outside the road. You can either squeeze between them (pressing the Down button will make your car smaller), or shoot at them with a limited amount of missiles. On the way there will be shops where you'll be able to repair and upgrade your car.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Astro Fang - Super Machine is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.
Somewhere in the galaxy lies the planet RS-121 – a desolate planet that has suffered terrible disasters which made life impossible. Only one construction still remains on the planet – a highway called Black Line. It is said than an ancient legend is somehow connected to this highway. You, a man named Riber, decide to participate in a racing competition on the Black Line. But be ready – the competition can bring deadly results... In this racing game, you drive your car on the highway through pseudo-3D environments. The opponents will not hesitate to push you outside the road. You can either squeeze between them This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Astro Fang - Super Machine. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone
Strengths
- The documented central loop gives Astro Fang - Super Machine a clear identity and a learnable set of goals.
- Progress rewards understanding the rules and applying them more consistently across repeated situations.
Weaknesses
- The original release can create friction through its documented difficulty, guidance, control, or recovery limits.
Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.
Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.6 / 10 | Not provided |
| Dimension The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.7 / 10 | Not provided |
| Dimension The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 8.1 / 10 | Not provided |
| Dimension The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- A Wave
- Publisher
- A Wave
- Release date
- 1990
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genre
- Tags
- Pixel ArtShooting2D GraphicsDriving and RacingSolo-friendlyScience FictionFast-pacedRetro Style
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Famicom / NESWorldwide1990
Game gallery
Sources
Not provided