Astro Boy - The Video Game
Astro Boy - The Video Game is a PlayStation 2 action game released in 2009 developed by High Voltage Software. It centers on platform movement and landing judgment, aiming, shooting, and weapon use, and combat encounters, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 5.1 / 10
About this game
Astro Boy - The Video Game is a PlayStation 2 action game centered on platform movement and landing judgment, aiming, shooting, and weapon use, and combat encounters. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Astro Boy games bring Osamu Tezuka’s robot hero into adventures built around powerful punches, flight and built-in weapons. Each adaptation takes its own approach: Omega Factor combines ground combat with aerial shooting, while other games explore a 3D city or draw on the animated film.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Flight shooting has more energy than the stiff punches that lock Astro in place.
This is the game based on the 2009 Astro Boy film, not Sega's separate 2004 PlayStation 2 title. It alternates ground-based brawling with horizontal flying shooter stages, using several of the character's familiar powers. The flying passages are the more promising part of the arrangement. Flight shooting has more energy than the stiff punches that lock Astro in place. The film's story connects levels, but repeated enemies and shooting passages squander his powers. Recognisable movie imagery cannot fully mask muddy in-game visuals. The PS2 controls are simple to learn, but uncomplicated inputs do not fix the rigid melee. On foot, however, Astro is locked in place while punching, making nearby enemies more frustrating than exciting. Similar encounters and shooter passages give the movie story little room to grow, while muddy in-game imagery misses much of the film's colour. Each release is scored separately for usability: conventional PS2 inputs, the PSP's portable presentation and Wii Remote/Nunchuk play have distinct evidence. None solves the underlying repetition. The adaptation may briefly satisfy a curious film fan, but its recognisable hero and cinematic clips cannot make it a strong action game. No feature or judgment from the unrelated 2004 game has been transferred here.
Strengths
- Occasionally lively flight stages
- Familiar Astro powers
Weaknesses
- Rigid ground combat
- Repetitive levels and muddy visuals
Who it is for: Film fans curious about a simple, uneven action adaptation.
Play notes: The 2009 film game is distinct from Sega's 2004 PS2 Astro Boy; platform differences are assessed separately.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The film's story connects levels, but repeated enemies and shooting passages squander his powers. | Reviewed | 4.7 / 10 | Not provided |
| Dimension Flight shooting has more energy than the stiff punches that lock Astro in place. | Reviewed | 5.2 / 10 | Not provided |
| Dimension Recognisable movie imagery cannot fully mask muddy in-game visuals. | Reviewed | 5.2 / 10 | Not provided |
| Dimension The PS2 controls are simple to learn, but uncomplicated inputs do not fix the rigid melee. | Reviewed | 5.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- High Voltage
- Publisher
- D3 Publisher
- Release date
- 2009
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Collection-richFast-pacedScience FictionThird PersonSolo-friendlyLocal Co-opPlatforming3D GraphicsLinear LevelsReplayableStory-drivenReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2009
- PlayStation PortableWorldwide2009
- WiiWorldwide2009
Game gallery
Sources
Not provided