Current version:Nintendo DS
Asphalt - Urban GT 2

Asphalt - Urban GT 2

Asphalt - Urban GT 2 is a Nintendo DS racing game released in 2006. It centers on pet care and interaction, vehicle control, and route judgment and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.

AI score · out of 10
7.3 / 10
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About this game

The gameplay of Urban GT 2 is often compared to Burnout, Need for Speed and other titles because players can eliminate opponents by bumping them, as well as avoiding the police. There is a wanted meter which determines the awareness level of the police, much like the wanted level system in Grand Theft Auto - if the red "WANTED" light flashes, it usually means that the players must do what it takes to avoid the police - otherwise they might be forced to pull over and lose their money. The game features a special appearance from The Pussycat Dolls, and a sample of Moby's single… In this Nintendo DS release, pet care and interaction, vehicle control, and route judgment form the main playable structure. Tracks raise pressure through corners, rivals, and time targets. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Speed, track boundaries, and vehicle feedback determine readability, while limited draw distance, touch steering, or collision feedback can constrain precision. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

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Nintendo DS

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10Nintendo DS

良好 Nintendo DS racing experience

Asphalt - Urban GT 2 centers on pet care and interaction, vehicle control, and route judgment. Tracks raise pressure through corners, rivals, and time targets, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Speed, track boundaries, and vehicle feedback determine readability. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Limited draw distance, touch steering, or collision feedback can constrain precision, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.

Strengths

  • pet care and interaction, and vehicle control provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Presentation and interface feedback support the main rules.

Weaknesses

  • Limited draw distance, touch steering, or collision feedback can constrain precision.
  • Original language, multiplayer hardware, or touch conditions may affect present-day use.

Who it is for: Players who enjoy racing games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Tracks raise pressure through corners, rivals, and time targets. The 7.2 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume.

Reviewed7.2 / 10Not provided
Dimension

The core loop is assessed through pet care and interaction, vehicle control, and route judgment, including rule depth, control feedback, and room for mastery. The 7.4 score applies to this DS release and excludes title recognition and external ratings.

Reviewed7.4 / 10Not provided
Dimension

Speed, track boundaries, and vehicle feedback determine readability. The 7.5 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions.

Reviewed7.5 / 10Not provided
Dimension

Limited draw distance, touch steering, or collision feedback can constrain precision. The 6.9 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Virtuos
Publisher
Gameloft
Release date
2006
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableSolo-friendlyDodgeWarPlayer versus PlayerDriving and RacingMain Story Under 10 HoursPick-up and PlayThird PersonFast-pacedShort SessionsPet Companions
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided