Current version:Game Boy Advance
Around the World in 80 Days

Around the World in 80 Days

Around the World in 80 Days adapts the film into a side-scrolling GBA adventure. Passepartout punches, kicks, jumps and climbs through the journey, collecting blue symbols needed for progress and coins for extra lives while helping Phileas Fogg complete his round-the-world wager.

AI score · out of 10
6.3 / 10
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About this game

Passepartout accompanies Phileas Fogg on his eighty-day journey, with Monique joining the adventure. Players move through side-scrolling stages, confronting enemies and searching the surroundings for blue symbols. Punching and kicking handle combat, while jumping and climbing reach buildings and less accessible collectibles. Gathering the required symbols permits further progress and increases the health bar, linking the search through a stage with the character’s ability to withstand damage. When health runs out, a vial is consumed as a life. Collected coins can provide additional vials. Losing them all leads to another attempt from the stage’s beginning, and passwords allow a later return to a particular level.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.3 / 10Game Boy Advance

Clear action loops with brisk handheld pacing

Around the World in 80 Days centers on movement, attacks, and stage-by-stage encounters, platform traversal, and area exploration. Stages build pressure through enemy patterns, traversal, and clear objectives, giving the handheld release a recognizable rhythm and a clear set of player goals. The presentation emphasizes readable character animation and immediate feedback, and the best parts connect readable objectives with steady mechanical feedback. Legacy collision rules, limited guidance, and retry costs raise the entry barrier, which is the main reason the original cartridge can feel less approachable today. This GameNavo assessment uses the release description, classification, media record, and retained source evidence. It does not import user ratings, press aggregates, emulator conveniences, or features belonging to console versions and later remakes.

Strengths

  • The central loop connects movement, attacks, and stage-by-stage encounters, and platform traversal with readable goals.
  • Progress has a clear structure and introduces recognizable stage or system changes.
  • Presentation supports the rules with useful visual and audio feedback.

Weaknesses

  • Legacy collision rules, limited guidance, and retry costs raise the entry barrier.
  • The original GBA release lacks modern conveniences such as rewind, save states, and expanded tutorials.

Who it is for: Players who enjoy action games, accept period-specific handheld controls, and want to understand the original release on its own terms.

Play notes: This assessment is based on documented release evidence rather than a full playthrough; language, link hardware, and cartridge save condition may affect use.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content-and-pacing score weighs progression, repetition, recovery after failure, and meaningful replay value. The judgment is specific to this release and does not reward a longer description or a larger media library.

Reviewed6.0 / 10Not provided
Dimension

The core-experience score evaluates the rules, control feedback, and room for mastery in this specific GBA release. It excludes title recognition, source volume, asset count, URL-derived values, and external review averages.

Reviewed6.4 / 10Not provided
Dimension

The presentation score considers the actual GBA visuals, sound, readability, atmosphere, and narrative expression. Hardware-aware strengths receive credit, while limitations of this release remain part of the result.

Reviewed6.5 / 10Not provided
Dimension

The technical-usability score covers responsiveness, interface clarity, saving, language barriers, and accessory requirements. Emulator conveniences are not credited to the original release, and release-specific friction remains reflected in the score.

Reviewed6.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Saffire
Publisher
Hip
Release date
2004
Platforms
Game Boy Advance
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationSide-scrollingReplayableReal-time CombatSolo-friendlyMain Story Under 10 HoursLinear Levels2D GraphicsPlatformingFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided