Current version:Famicom / NES
Archon

Archon

Move fantasy forces across a changing board, then directly control the duel when pieces meet. Square colors and creature abilities affect which clashes are worth initiating.

AI score · out of 10
8.2 / 10
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About this game

Light and Dark take turns moving creatures, aiming to hold the power points or eliminate the opposing army. A contested square becomes an action arena: you move, aim and attack instead of automatically capturing a weaker piece. Board color affects strength, and changing squares alter the balance over time. Creatures have different movement and weapon timings, while survivors can carry damage back to the board. Choosing a battle and executing it are connected parts of the strategy.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Famicom / NES

Board positioning tested through direct combat.

A good move creates a favorable duel but still needs successful control. Changing colors and lingering damage make the timing of a challenge matter.

Strengths

  • Board strategy has consequences that the duel then puts to the test.

Who it is for: Players who enjoy both turn-based positioning and real-time duels.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Alternating turns are interrupted by immediate combat encounters.

Reviewed8.2 / 10Not provided
Dimension

Position determines a matchup, while action decides its outcome.

Reviewed8.4 / 10Not provided
Dimension

Fantasy creatures express different movement and attack roles.

Reviewed8.1 / 10Not provided
Dimension

Attack recharge and arena obstacles require learning each fighter’s conditions.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Publisher
Activision
Release date
1989
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Board and Tabletop PlayResource ManagementReal-time CombatFantasy2D GraphicsPlayer versus PlayerTurn-based Tactics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

  • www.digitpress.comSource revision: 1
  • www.digitpress.com