Current version:Super Famicom / SNES
Aqutallion

Aqutallion

Aqutallion is a Super Famicom role-playing game released in 1993 developed by Koei Tecmo Games. It centers on character or equipment growth, area exploration, and combat and party setup, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
5.8 / 10
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About this game

Aqutallion is a Super Famicom role-playing release centered on character or equipment growth, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10Super Famicom / SNES

Two-party ideas receive uneven rewards for repeated development.

Aqutallion's distinguishing idea is managing a young main party alongside adult helpers. Different barriers give them separate routes, and combined magic adds coordination to conventional battles. Unfortunately, the secondary party often serves modest treasure or path-opening duties, while slow levelling makes cultivating both groups burdensome. The ideas receive less sustained payoff than their structure promises. Children founding a town and confronting disillusioned adults give the Japanese story a hopeful tone, supported by appealing opening and field themes. Rough visual detail and weaker battle audio are less cohesive. Remapping, adjustable animation and text speed, and cancellable auto-battle reduce routine input. Three saves aid intermittent play but require designated characters. Patient players drawn to youthful adventure will appreciate it more than those expecting equally meaningful parties.

Strengths

  • Different party routes and combined magic invite coordination
  • Hopeful story and appealing field/town music
  • Useful remapping, pace settings and cancellable automation

Weaknesses

  • Slow development and weak secondary-party payoff
  • Uneven graphical and battle-audio polish

Who it is for: Patient Japanese-reading RPG players interested in two-party development and youthful adventure.

Play notes: This assesses the Japanese SFC original, not US translation quality. Find save characters; hold B to cancel AUTO and adjust animation/text speed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Town-building gives direction, but slow levelling and uneven party payoff weaken momentum.

Reviewed5.1 / 10Not provided
Dimension

Two parties and combined magic offer ideas, but weak secondary-party payoff limits tactical return.

Reviewed5.6 / 10Not provided
Dimension

Hopeful storytelling and field themes provide identity, but inconsistent art and battle audio reduce cohesion.

Reviewed6.1 / 10Not provided
Dimension

Remapping, three saves and cancellable automation help, though saving requires designated characters.

Reviewed7.1 / 10Not provided

Review sources

Not provided

Core information

Release date
1993
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyFantasyMain Story 20–50 HoursStory-driven2D GraphicsLong-term ProgressionTop-downTurn-based CombatLevel ProgressionExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided