Current version:PlayStation
Anna Kournikova's Smash Court Tennis

Anna Kournikova's Smash Court Tennis

Anna Kournikova's Smash Court Tennis is a PlayStation sports game released in 1998 developed by NOW PRODUCTION. It centers on competitive sport controls, sport controls, and shifts between attack and defense, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
5.7 / 10
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About this game

Anna Kournikova's Smash Court Tennis is a PlayStation sports game centered on competitive sport controls, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.7 / 10PlayStation

Cartoon tennis suits group sessions, but restricted shots and thin solo play limit longevity.

This cartoon tennis game works better as a gathering than as a study of realistic matches. Pulling opponents out of position is easy to understand, while training, exhibitions and Grand Slam or street tournaments provide different entry points. Smash Blast adds an exploding ball to pass around, and four-player doubles supplies obvious social appeal. Neither side can hit outside the court, however, and the computer does not fault on serves. Removing those risks makes repeated returns less interesting. Some shots are difficult to execute, and the original PlayStation's scrolling court view complicates observation. Coarse characters provide little visual detail, although ball-contact effects communicate play adequately. Limited solo tournament variety and no difficulty setting weaken sustained involvement. The appropriate multiplayer adapter and regular companions matter more than the licensed cover star.

Strengths

  • Exploding-ball Smash Blast and four-player doubles vary group play.
  • Training and exhibition modes provide straightforward practice options.

Weaknesses

  • Absent out-of-court risk, awkward shots, scrolling views and no difficulty setting limit the matches.

Who it is for: Best for local groups comfortable with simplified arcade tennis.

Play notes: Four-player doubles requires the appropriate adapter; this is not PS2 Pro Tournament, and cited French umpire voices are region-specific.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Group rules provide useful variety, while thin tournaments and weak doubles AI offer limited sustained solo interest.

Reviewed5.5 / 10Not provided
Dimension

Positioning supports basic rallies, but restricted shots and absent boundary risk leave limited strategic variety.

Reviewed6.0 / 10Not provided
Dimension

Clear contact effects support readable play, but coarse characters and ordinary music limit expressive appeal.

Reviewed6.1 / 10Not provided
Dimension

Scrolling and awkward shot execution create persistent friction, with no difficulty adjustment and an adapter needed for four players.

Reviewed4.9 / 10Not provided

Review sources

Not provided

Core information

Publisher
Bandai Namco
Release date
1998
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus PlayerMain Story Under 10 HoursSolo-friendlyReplayableSports-based Play3D GraphicsWarShort SessionsLow Entry BarrierPick-up and PlayFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opSingle playerMultiplayer
Perspectives
Top-down

Release editions

Sources

Not provided