Current version:Wii
Alone in the Dark

Alone in the Dark

Alone in the Dark is a Wii shooter game released in 2008 developed by Hydravision Entertainment. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.

AI score · out of 10
5.1 / 10
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About this game

Alone in the Dark is a Wii shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.

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Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.1 / 10Wii

Inventive Wii gestures undermined by recognition trouble and repeated restarts.

The Wii Alone in the Dark divides its Central Park disaster into ten episodes, with a recap that makes it easier to resume after time away. Its motion-control ideas fit a survival adventure: twist wires to hot-wire a car, hold Remote and Nunchuk as a wheel, and open an inventory jacket with a two-handed gesture. The contemporary European Wii review finds the concept more convincing than its execution. The jacket action can need several attempts, while many other scenes follow a single prompted path. Death sends the player back to the beginning of a chapter, forcing familiar actions again and stretching content the reviewer found shorter and simpler than other versions. Some in-game scenes sustain the mystery, but poor loading screens, awkward menus and low-contrast video interrupt it. The four judgments here concern that reviewed Wii build and its controls. They do not carry over content or technical claims from PS2 or PS3, and do not describe untested later updates.

Strengths

  • Episode recaps and physical interactions fit the survival premise.

Weaknesses

  • Inventory gestures can fail and chapter restarts repeat completed steps.

Who it is for: Players curious about motion-controlled survival despite substantial friction.

Play notes: Based on a 2008 European Wii review; other regions and updates are untested.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Episodic reminders help, but chapter-start restarts make thin content repetitive.

Reviewed4.8 / 10Not provided
Dimension

Context actions and jacket gestures suit the premise, but unreliable recognition obstructs them.

Reviewed5.6 / 10Not provided
Dimension

Some scenes work, but loading screens, menus and FMV weaken the atmosphere.

Reviewed5.0 / 10Not provided
Dimension

Wii control gestures are distinctive but repeated recognition attempts harm usability.

Reviewed4.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Hydravision
Publisher
Atari
Release date
2008
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsFast-pacedThird Person3D GraphicsDodgeSolo-friendlyReplayablePlayer versus EnvironmentShootingMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third personFirst person

Release editions

Sources

Not provided