Alone in the Dark - One-Eyed Jack's Revenge
Alone in the Dark - One-Eyed Jack's Revenge is a PlayStation action game released in 1996 developed by Atari. It centers on aiming, shooting, and weapon use, combat encounters, and puzzle, maze, or device solving, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 6.1 / 10
About this game
Alone in the Dark - One-Eyed Jack's Revenge is a PlayStation action game centered on aiming, shooting, and weapon use, combat encounters, and puzzle, maze, or device solving. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Alone in the Dark mixes supernatural horror with the patient work of investigating unfamiliar places. Searching rooms, piecing together clues and confronting creatures make each discovery feel like another step into danger.
Recommended games
Related game recommendations on this platform
PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An engaging oddball adventure whose cumbersome aiming and turning demand patience.
Edward's rescue mission and Grace's escape give this mixture of pirates, smuggling and voodoo more to offer than gunfights. The girl's pepper, ice and mechanism-based tricks create clever puzzles distinct from the adult's direct confrontations, while letters and documents add detail to the eccentric setting. Exaggerated voices and Grace's cheerful music push the mood toward B-movie comedy rather than consistently solemn horror. Controls are the main obstacle to engagement. Tank turning, menu-based action changes and the absence of automatic aiming make small angular errors produce repeated misses; indistinct arm positioning compounds the problem. Saving reduces replay costs without removing moment-to-moment friction. Three difficulty settings mostly adjust health rather than introducing substantially different play. It suits patient players interested in contrasting character puzzles and absurd adventure, but not those expecting flexible real-time combat.
Strengths
- Grace's trick-based puzzles contrast effectively with Edward's combat.
- Documents and exaggerated voices establish an eccentric atmosphere.
Weaknesses
- Cumbersome turning, action menus and aiming, compounded by unclear model orientation.
Who it is for: For patient players interested in old-style adventure and contrasting character puzzles.
Play notes: This concerns original PS software; saving before risky fights reduces replay costs.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Optional reading adds background, while difficulty changes offer limited new decisions on repeat play. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Contrasting characters create enjoyable puzzle differences, but aiming without automatic targeting makes gunfights cumbersome. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Exaggerated voices and Grace's music give the B-movie adventure character, while unclear arm orientation weakens tension and readability. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Saving softens recovery costs, but turning and action selection repeatedly interrupt smooth puzzles and combat. | Reviewed | 4.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Atari
- Publisher
- Atari
- Release date
- 1996
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Fast-pacedShootingPuzzle SolvingLinear LevelsHorrorFantasyReal-time CombatSolo-friendlyStory-drivenReplayable3D GraphicsThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1996
Game gallery
Sources
Not provided