Current version:PlayStation
Alone in the Dark - One-Eyed Jack's Revenge

Alone in the Dark - One-Eyed Jack's Revenge

Alone in the Dark - One-Eyed Jack's Revenge is a PlayStation action game released in 1996 developed by Atari. It centers on aiming, shooting, and weapon use, combat encounters, and puzzle, maze, or device solving, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.1 / 10
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About this game

Alone in the Dark - One-Eyed Jack's Revenge is a PlayStation action game centered on aiming, shooting, and weapon use, combat encounters, and puzzle, maze, or device solving. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.1 / 10PlayStation

An engaging oddball adventure whose cumbersome aiming and turning demand patience.

Edward's rescue mission and Grace's escape give this mixture of pirates, smuggling and voodoo more to offer than gunfights. The girl's pepper, ice and mechanism-based tricks create clever puzzles distinct from the adult's direct confrontations, while letters and documents add detail to the eccentric setting. Exaggerated voices and Grace's cheerful music push the mood toward B-movie comedy rather than consistently solemn horror. Controls are the main obstacle to engagement. Tank turning, menu-based action changes and the absence of automatic aiming make small angular errors produce repeated misses; indistinct arm positioning compounds the problem. Saving reduces replay costs without removing moment-to-moment friction. Three difficulty settings mostly adjust health rather than introducing substantially different play. It suits patient players interested in contrasting character puzzles and absurd adventure, but not those expecting flexible real-time combat.

Strengths

  • Grace's trick-based puzzles contrast effectively with Edward's combat.
  • Documents and exaggerated voices establish an eccentric atmosphere.

Weaknesses

  • Cumbersome turning, action menus and aiming, compounded by unclear model orientation.

Who it is for: For patient players interested in old-style adventure and contrasting character puzzles.

Play notes: This concerns original PS software; saving before risky fights reduces replay costs.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Optional reading adds background, while difficulty changes offer limited new decisions on repeat play.

Reviewed6.2 / 10Not provided
Dimension

Contrasting characters create enjoyable puzzle differences, but aiming without automatic targeting makes gunfights cumbersome.

Reviewed6.5 / 10Not provided
Dimension

Exaggerated voices and Grace's music give the B-movie adventure character, while unclear arm orientation weakens tension and readability.

Reviewed6.4 / 10Not provided
Dimension

Saving softens recovery costs, but turning and action selection repeatedly interrupt smooth puzzles and combat.

Reviewed4.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Atari
Publisher
Atari
Release date
1996
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedShootingPuzzle SolvingLinear LevelsHorrorFantasyReal-time CombatSolo-friendlyStory-drivenReplayable3D GraphicsThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided