All Star Tennis 2000
All Star Tennis 2000 is a Game Boy Color sports game released in 1999 developed by Smart Dog. It centers on competitive sport play, local connection or multiplayer interaction, and sport controls, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 5.9 / 10
About this game
All Star Tennis 2000 is a Game Boy Color sports release centered on competitive sport play, local connection or multiplayer interaction, and sport controls. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
All Star Tennis is Ubisoft’s tennis series about serving, building rallies and finding space for a winning shot. Professional players and different court surfaces give its matches variety, whether you want a quick contest or a longer tournament run.
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Game Boy Color (GBC)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Easy portable tennis with varied formats, but thin competition and presentation.
All Star Tennis 2000 works best as approachable portable tennis. Its compact, effective GBC controls support a quick match without an elaborate input scheme. Tournament play, consecutive Arcade opponents, ordinary singles and doubles, and Bomb Tennis provide different session goals across eight courts. Bombs appear where the ball bounces and later knock players away, adding a positioning hazard to familiar rallies. Those formats offer variety rather than deeper competition. The computer's weakness against lobs undermines solo play, while rough portraits and sparse music leave the presentation thin. This is suited to players seeking simple matches and unusual rules. Linked multiplayer requires two Game Boy Colors and a cable. Other platforms' similarly named games are outside this assessment, as are unverified saving and performance claims.
Strengths
- Simple, effective native handheld controls.
- Several match goals and delayed bounce-position hazards.
Weaknesses
- Weak computer response to lobs.
- Thin portraits and music.
Who it is for: Portable players seeking accessible short matches and unusual rules.
Play notes: Two-player play needs two GBC systems and a cable; other platforms, unverified saving and performance are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Match formats and delayed bounce hazards offer worthwhile session variety; they broaden goals without making the underlying competition deeper. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Accessible rallies work, but exploitable opponents weaken competitive depth. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Sparse music and rough portraits leave the sporting presentation underdeveloped. | Reviewed | 4.3 / 10 | Not provided |
| Dimension A manageable native input scheme makes quick play practical. Linked multiplayer needs two systems and a cable; this is not a comprehensive stability or save-system audit. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Smart Dog
- Publisher
- Ubisoft
- Release date
- 1999
- Platforms
- Game Boy Color (GBC)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- 2D GraphicsReplayableShort SessionsLow Entry BarrierMain Story Under 10 HoursLocal Co-opSports-based PlayPlayer versus PlayerSolo-friendlyFast-pacedPick-up and Play
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Game Boy Color (GBC)Worldwide1999
Game gallery
Sources
Not provided