Current version:Game Boy Color (GBC)
All Star Tennis 2000

All Star Tennis 2000

All Star Tennis 2000 is a Game Boy Color sports game released in 1999 developed by Smart Dog. It centers on competitive sport play, local connection or multiplayer interaction, and sport controls, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.

AI score · out of 10
5.9 / 10
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About this game

All Star Tennis 2000 is a Game Boy Color sports release centered on competitive sport play, local connection or multiplayer interaction, and sport controls. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy Color (GBC)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.9 / 10Game Boy Color (GBC)

Easy portable tennis with varied formats, but thin competition and presentation.

All Star Tennis 2000 works best as approachable portable tennis. Its compact, effective GBC controls support a quick match without an elaborate input scheme. Tournament play, consecutive Arcade opponents, ordinary singles and doubles, and Bomb Tennis provide different session goals across eight courts. Bombs appear where the ball bounces and later knock players away, adding a positioning hazard to familiar rallies. Those formats offer variety rather than deeper competition. The computer's weakness against lobs undermines solo play, while rough portraits and sparse music leave the presentation thin. This is suited to players seeking simple matches and unusual rules. Linked multiplayer requires two Game Boy Colors and a cable. Other platforms' similarly named games are outside this assessment, as are unverified saving and performance claims.

Strengths

  • Simple, effective native handheld controls.
  • Several match goals and delayed bounce-position hazards.

Weaknesses

  • Weak computer response to lobs.
  • Thin portraits and music.

Who it is for: Portable players seeking accessible short matches and unusual rules.

Play notes: Two-player play needs two GBC systems and a cable; other platforms, unverified saving and performance are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Match formats and delayed bounce hazards offer worthwhile session variety; they broaden goals without making the underlying competition deeper.

Reviewed6.2 / 10Not provided
Dimension

Accessible rallies work, but exploitable opponents weaken competitive depth.

Reviewed6.0 / 10Not provided
Dimension

Sparse music and rough portraits leave the sporting presentation underdeveloped.

Reviewed4.3 / 10Not provided
Dimension

A manageable native input scheme makes quick play practical. Linked multiplayer needs two systems and a cable; this is not a comprehensive stability or save-system audit.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Smart Dog
Publisher
Ubisoft
Release date
1999
Platforms
Game Boy Color (GBC)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
2D GraphicsReplayableShort SessionsLow Entry BarrierMain Story Under 10 HoursLocal Co-opSports-based PlayPlayer versus PlayerSolo-friendlyFast-pacedPick-up and Play
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided