All Star Pro-Wrestling
All Star Pro-Wrestling is a PlayStation 2 sports game released in 2000 developed by Square Enix. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 5.5 / 10
About this game
All Star Pro-Wrestling is a PlayStation 2 sports game centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Impressive real-wrestler staging held back by slow exchanges and unreliable hits.
All Star Pro Wrestling brings twenty-six real wrestlers from different organizations into one ring. Detailed expressions, individual themes, lighting and pyrotechnics give entrances presence. Arenas, referees, difficulty and match length are selectable, with singles and tournaments supporting arranged contests, but no wrestler creation or editing expands long-term variety. Actual exchanges are slower than the staging suggests: grounded wrestlers can remain trapped under kicks, interrupted recoveries stretch matches toward draws, and kicks or aerial attacks occasionally fail to register. Dual sticks separate movement and moves, while an alternative directional-pad and pressure-button setup exists. A substantial move repertoire rewards study, with two input arrangements, though learning demands attention. Skippable entrances and illustrated menus help. Repeated grunts and synchronized crowds diminish atmosphere. It suits Japanese-wrestling enthusiasts prepared to study actions, not expectations of brisk bouts.
Strengths
- Detailed real wrestlers, individual themes and entrance lighting have expressive presence.
- Tournament, referee, venue and difficulty settings support arranged contests.
Weaknesses
- Repeated grounded kicks, interrupted recovery and lengthy draws slow exchanges, with unreliable hits; synchronized crowds and repeated grunts weaken atmosphere.
Who it is for: Japanese-wrestling fans willing to study techniques and arrange bouts.
Play notes: Original first PS2 installment; dual-stick and pressure-button setups exist, but wrestler creation is absent and slow bouts sometimes contain missed hit detection.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Flexible match arrangement adds breadth, while lasting investment relies on the existing roster and settings. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Limited agency and drawn-out exchanges struggle to fulfill the promise of ring staging. | Reviewed | 4.6 / 10 | Not provided |
| Dimension Wrestlers and entrances convey identity, while excessive effects and repetitive background behavior reduce conviction. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Useful options reduce surrounding friction, but unreliable hits directly undermine control confidence. | Reviewed | 4.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- 2000
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- WarReplayableFast-pacedMain Story Under 10 HoursShort Sessions3D GraphicsSports-based PlayLow Entry BarrierSolo-friendlyPick-up and PlayPlayer versus Player
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2000
Game gallery
Sources
Not provided