All-Star Baseball 2004
All-Star Baseball 2004 is a Xbox simulation game released in 2003 developed by Acclaim Entertainment. It centers on competitive sport controls, system learning, and repeated adjustment and feedback, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.9 / 10
About this game
All-Star Baseball 2004 is a Xbox simulation game centered on competitive sport controls, system learning, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
All-Star Baseball is Acclaim’s baseball simulation series, putting you in charge of pitching, batting and fielding with major-league teams. Later games also let you think beyond the next inning, managing rosters, building an expansion club and revisiting memorable baseball situations.
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Original XboxAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A feature-rich baseball simulation with a demonstrable Xbox presentation advantage.
All-Star Baseball 2004 gives players more than one licensed match. Flexible batting and pitching approaches make the field accessible to casual players while leaving room for practiced timing, and seasons, management and historical stadiums broaden the reason to return. Late-inning scenarios and archival baseball clips make the package feel interested in the sport beyond current rosters. Dynamic scoreboards and detailed parks support a broadcast-like atmosphere. A contemporary review directly compared the three main console editions and found that Xbox had cleaner textures, smoother player animation and almost imperceptible between-inning loading. Those are version-specific strengths, not an assumption based only on hardware specifications. The same source notes an odd metallic shine on some uniforms, and the package lacks a competitive online component. Neither issue erases the quality of the modes and responsive presentation. The rating is for the 2003 Xbox release labeled 2004, not the following year's All-Star Baseball 2005.
Strengths
- Deep seasons, history and scenario content
- Clearer Xbox animation and quick inning transitions
Weaknesses
- No strong online competition
- Occasionally metallic-looking uniforms
Who it is for: Older-console baseball fans who enjoy seasons and historic MLB context.
Play notes: Xbox All-Star Baseball 2004, distinct from the 2005 successor.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Its feature depth supports long play, even if the absence of real online competition now limits its social range. | Reviewed | 8.0 / 10 | Not provided |
| Dimension A broad set of control approaches serves different skill levels without discarding baseball detail. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Presentation is rich for its era despite a conspicuous lighting trade-off. | Reviewed | 7.8 / 10 | Not provided |
| Dimension The specific Xbox version has a tangible speed and texture edge, balanced by an odd rendering flaw. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Acclaim
- Publisher
- Acclaim
- Release date
- 2003
- Platforms
- Original Xbox
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Replayable3D GraphicsLong-term ProgressionLife SimulationSolo-friendlyMain Story 20–50 HoursResource ManagementCozySlow BurnThird PersonPlayer versus PlayerSports-based Play
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Original XboxWorldwide2003
Game gallery
Sources
Not provided