Current version:Wii
Alice in Wonderland

Alice in Wonderland

Alice in Wonderland is a Wii action game released in 2010 developed by Étranges Libellules. It centers on area and route exploration, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.

AI score · out of 10
6.1 / 10
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About this game

Alice in Wonderland is a Wii action game centered on area and route exploration, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.1 / 10Wii

Inventive character-powered puzzles struggle against monotonous combat and uneven Wii execution.

The 2010 Wii Alice in Wonderland is not simply an enlarged edition of the separately designed DS game. Here the Wii Remote points at objects while the player selects companions whose powers include telekinesis and control over time. Once the roster grows, puzzles begin to require several abilities in sequence, and those sections give the journey its best sense of discovery. Unfortunately, Red Knights interrupt progression repeatedly, and fighting them usually means tapping the attack button against enemies that offer little tactical variation. A shallow opening gradually improves, only for these obligatory encounters to keep breaking its momentum. Some scenes capture a vivid and strange fantasy mood, supported by Richard Jaques's score, but character models, lip sync and vocal performances vary sharply in quality. A contemporary review of the actual Wii release also reports rough cutscene performance and local cooperation hampered by camera framing and automatic repositioning when partners separate. These are meaningful platform-specific limits, not a penalty for the age of the hardware. Players chiefly interested in combining character powers may enjoy the better puzzles. Those expecting consistently enjoyable combat, smooth presentation or comfortable cooperative play should approach with caution. Praise for the DS edition is not transferred to this score.

Strengths

  • Several character powers combine in satisfying later puzzles
  • Some vibrant fantasy scenes benefit from the musical score

Weaknesses

  • Repetitive compulsory combat repeatedly interrupts puzzles
  • Uneven character presentation, cutscenes and co-op framing

Who it is for: Wii players interested in character-powered puzzles who can tolerate frequent simple combat.

Play notes: Original Wii release only; the distinct DS design and present-day digital availability are not assumed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Puzzles gain depth with new abilities, but the slow opening and repetitive combat disrupt pacing.

Reviewed6.3 / 10Not provided
Dimension

Combining character powers makes later puzzles engaging, but compulsory button-mashing fights undercut that stronger loop.

Reviewed6.4 / 10Not provided
Dimension

Inventive scenery and music help, but uneven models, lip sync and voice work weaken the fantasy.

Reviewed5.8 / 10Not provided
Dimension

Stuttering cutscenes and restrictive co-op camera behavior create notable Wii-specific usability friction.

Reviewed5.2 / 10Not provided

Review sources

Not provided

Core information

Release date
2010
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsPlayer versus EnvironmentHumorousExplorationPlatformingSolo-friendlyStory-drivenPuzzle SolvingThird PersonReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opSingle playerMultiplayer
Perspectives
Third person

Release editions

  • WiiWorldwide2010

Sources

Not provided