Current version:PlayStation
Alice in Cyberland

Alice in Cyberland

Alice in Cyberland is a PlayStation adventure game released in 1996 developed by Glams. It centers on combat encounters, area and route exploration, and location exploration, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.8 / 10
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About this game

Alice in Cyberland is a PlayStation adventure game centered on combat encounters, area and route exploration, and location exploration. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.8 / 10PlayStation

A compact cyber-world adventure whose characters and music outshine its combat depth.

Alice in Cyberland works best as a cheerful journey with three girls rather than a deeply customisable role-playing game. School life and cyberspace alternate, with privacy and technological futures giving the light interactions a little substance. Appealing characters, the opening song and playful karaoke performances make the trip memorable. Simple combat affinities keep the story moving, but fixed growth leaves limited strategic room once the rules are familiar. Dressing up and bonus material offer diversions, while largely linear chapters and a quickly repetitive guessing minigame restrict replay appeal. Dialogue skipping, fast-forward and text-display controls let readers set the pace, with saving requiring one memory-card block. Players seeking Japanese character stories and gentle exploration are the best fit; those expecting complex development or extensive branching should moderate their expectations.

Strengths

  • Characters, the opening song and karaoke establish a cheerful atmosphere.
  • Reading controls make dialogue pacing manageable.

Weaknesses

  • Fixed growth and simple combat offer limited lasting strategy; linear chapters and repetitive minigames constrain replay.

Who it is for: Players who enjoy Japanese character stories and light exploration.

Play notes: This concerns the Japanese original PlayStation release and one memory-card block, not the PC version or emulator performance.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Optional activities diversify the journey, while linear progression and quickly repetitive minigames limit lasting replay appeal.

Reviewed5.9 / 10Not provided
Dimension

Light combat supports following the story, but fixed growth and simple affinities offer limited depth once learned.

Reviewed6.8 / 10Not provided
Dimension

Appealing characters, a strong opening song and distinctive karaoke performances give the light adventure a recognisable atmosphere.

Reviewed7.5 / 10Not provided
Dimension

Dialogue skipping, fast-forward and text-display controls make reading manageable, with a clearly specified memory-card requirement.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Glams
Publisher
Glams
Release date
1996
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Science Fiction3D GraphicsInvestigationReal-time CombatSlow BurnExplorationLinear LevelsMain Story 10–20 HoursPuzzle SolvingStory-drivenThird PersonSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided